PWE_PRC8/_module/nss/ew_smoke.nss
Jaysyn904 ee1dc35889 Initial Commit
Initial Commit
2025-04-03 10:29:41 -04:00

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location GetLocationAboveAndInFrontOf(object oPC, float fDist, float fHeight)
{
float fDistance = -fDist;
object oTarget = (oPC);
object oArea = GetArea(oTarget);
vector vPosition = GetPosition(oTarget);
vPosition.z += fHeight;
float fOrientation = GetFacing(oTarget);
vector vNewPos = AngleToVector(fOrientation);
float vZ = vPosition.z;
float vX = vPosition.x - fDistance * vNewPos.x;
float vY = vPosition.y - fDistance * vNewPos.y;
fOrientation = GetFacing(oTarget);
vX = vPosition.x - fDistance * vNewPos.x;
vY = vPosition.y - fDistance * vNewPos.y;
vNewPos = AngleToVector(fOrientation);
vZ = vPosition.z;
vNewPos = Vector(vX, vY, vZ);
return Location(oArea, vNewPos, fOrientation);
}
#include "prc_inc_racial"
void main()
{
object oPC=OBJECT_SELF;
string sEmote1 = "*Ahhhhhhhh*";
string sEmote2 = "*Damn i needed that*";
string sEmote3 = "*Cant beat a good Nicotine hit*";
float fHeight = 1.7;
float fDistance = 0.1;
// Set height based on race and gender
if (GetGender(oPC) == GENDER_MALE) {
switch (MyPRCGetRacialType(oPC)) {
case RACIAL_TYPE_HUMAN:
case RACIAL_TYPE_HALFELF: fHeight = 1.7; fDistance = 0.12; break;
case RACIAL_TYPE_ELF: fHeight = 1.55; fDistance = 0.08; break;
case RACIAL_TYPE_GNOME:
case RACIAL_TYPE_HALFLING: fHeight = 1.15; fDistance = 0.12; break;
case RACIAL_TYPE_DWARF: fHeight = 1.2; fDistance = 0.12; break;
case RACIAL_TYPE_HALFORC: fHeight = 1.9; fDistance = 0.2; break;
}
} else {
switch (MyPRCGetRacialType(oPC)) {
case RACIAL_TYPE_HUMAN:
case RACIAL_TYPE_HALFELF: fHeight = 1.6; fDistance = 0.12; break;
case RACIAL_TYPE_ELF: fHeight = 1.45; fDistance = 0.12; break;
case RACIAL_TYPE_GNOME:
case RACIAL_TYPE_HALFLING: fHeight = 1.1; fDistance = 0.075; break;
case RACIAL_TYPE_DWARF: fHeight = 1.2; fDistance = 0.1; break;
case RACIAL_TYPE_HALFORC: fHeight = 1.8; fDistance = 0.13; break;
}
}
location lAboveHead = GetLocationAboveAndInFrontOf(oPC, fDistance, fHeight);
// emotes
switch (d3()) {
case 1: AssignCommand(oPC, ActionSpeakString(sEmote1)); break;
case 2: AssignCommand(oPC, ActionSpeakString(sEmote2)); break;
case 3: AssignCommand(oPC, ActionSpeakString(sEmote3));break;
}
// glow red
AssignCommand(oPC, ActionDoCommand(ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_LIGHT_RED_5), oPC, 0.15)));
// wait a moment
AssignCommand(oPC, ActionWait(3.0));
// puff of smoke above and in front of head
AssignCommand(oPC, ActionDoCommand(ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SMOKE_PUFF), lAboveHead)));
// if female, turn head to left
if ((GetGender(oPC) == GENDER_FEMALE) && (MyPRCGetRacialType(oPC) != RACIAL_TYPE_DWARF))
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_LEFT, 1.0, 5.0));
}