PWE_PRC8/_module/nss/ew_wow.nss
Jaysyn904 ee1dc35889 Initial Commit
Initial Commit
2025-04-03 10:29:41 -04:00

71 lines
4.6 KiB
Plaintext

void main()
{
object oPC = OBJECT_SELF;
string sMessage = "omg,, noooooooo";
effect eSpike1= EffectVisualEffect(VFX_FNF_LOS_EVIL_10);
effect eSpike2= EffectVisualEffect(VFX_FNF_LOS_EVIL_20);
effect eSpike3= EffectVisualEffect(VFX_FNF_LOS_EVIL_30);
effect eSpike4= EffectVisualEffect(VFX_FNF_LOS_HOLY_10);
effect eSpike5= EffectVisualEffect(VFX_FNF_LOS_HOLY_20);
effect eSpike6= EffectVisualEffect(VFX_FNF_LOS_HOLY_30);
effect eSpike7= EffectVisualEffect(VFX_FNF_LOS_NORMAL_10);
effect eSpike8= EffectVisualEffect(VFX_FNF_LOS_NORMAL_20);
effect eSpike9= EffectVisualEffect(VFX_FNF_LOS_NORMAL_30);
effect eSpike10= EffectVisualEffect(VFX_IMP_PULSE_COLD);
effect eSpike11= EffectVisualEffect(VFX_IMP_PULSE_FIRE);
effect eSpike12= EffectVisualEffect(VFX_IMP_PULSE_HOLY);
effect eSpike13= EffectVisualEffect(VFX_IMP_PULSE_NATURE);
effect eSpike14= EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE);
effect eSpike15= EffectVisualEffect(VFX_IMP_PULSE_WATER);
effect eSpike16= EffectVisualEffect(VFX_IMP_PULSE_WIND);
effect eSpike17= EffectVisualEffect(VFX_IMP_PULSE_WIND);
effect eSpike18= EffectVisualEffect(VFX_FNF_PWKILL);
effect eSpike19= EffectVisualEffect(VFX_FNF_PWSTUN);
effect eSpike20= EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_1);
effect eSpike21= EffectVisualEffect(VFX_IMP_HEAD_ACID);
effect eSpike22= EffectVisualEffect(VFX_IMP_HEAD_COLD);
effect eSpike23= EffectVisualEffect(VFX_IMP_HEAD_ELECTRICITY);
effect eSpike24= EffectVisualEffect(VFX_IMP_HEAD_EVIL);
effect eSpike25= EffectVisualEffect(VFX_IMP_HEAD_FIRE);
effect eSpike26= EffectVisualEffect(VFX_IMP_HEAD_HEAL);
effect eSpike27= EffectVisualEffect(VFX_IMP_HEAD_HOLY);
effect eSpike28= EffectVisualEffect(VFX_IMP_HEAD_MIND);
effect eSpike29= EffectVisualEffect(VFX_IMP_HEAD_NATURE);
effect eSpike30= EffectVisualEffect(VFX_IMP_HEAD_ODD);
effect eSpike31= EffectVisualEffect(VFX_IMP_HEAD_SONIC);
effect eSpike32= EffectVisualEffect(VFX_IMP_KNOCK);
DelayCommand(0.1,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike1,oPC));
DelayCommand(0.8,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike2,oPC));
DelayCommand(1.5,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike3,oPC));
DelayCommand(2.1,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike4,oPC));
DelayCommand(2.9,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike5,oPC));
DelayCommand(3.7,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike6,oPC));
DelayCommand(4.5,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike7,oPC));
DelayCommand(5.3,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike8,oPC));
DelayCommand(6.1,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike9,oPC));
DelayCommand(6.9,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike10,oPC));
DelayCommand(6.7,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike11,oPC));
DelayCommand(7.1,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike12,oPC));
DelayCommand(7.5,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike13,oPC));
DelayCommand(7.9,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike14,oPC));
DelayCommand(8.3,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike15,oPC));
DelayCommand(8.7,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike16,oPC));
DelayCommand(9.1,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike17,oPC));
DelayCommand(9.5,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike18,oPC));
DelayCommand(9.9,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike19,oPC));
DelayCommand(10.3,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike20,oPC));
DelayCommand(10.7,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike21,oPC));
DelayCommand(11.1,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike22,oPC));
DelayCommand(11.5,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike23,oPC));
DelayCommand(11.9,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike24,oPC));
DelayCommand(12.3,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike25,oPC));
DelayCommand(12.7,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike26,oPC));
DelayCommand(13.1,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike27,oPC));
DelayCommand(13.4,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike28,oPC));
DelayCommand(13.8,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike29,oPC));
DelayCommand(14.2,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike30,oPC));
DelayCommand(14.6,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike31,oPC));
DelayCommand(15.0,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSpike32,oPC));
DelayCommand(0.9, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT)));
}