PWE_PRC8/_module/nss/for_dheadspawn.nss
Jaysyn904 ee1dc35889 Initial Commit
Initial Commit
2025-04-03 10:29:41 -04:00

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#include "nw_i0_generic"
/* Script generated by
Lilac Soul's NWN Script Generator, v. 1.5
For download info, please visit:
http://www.lilacsoul.revility.com */
//Can go OnDamaged, OnDisturbed, OnSpellCastAt, creature heartbeats, etc.
void main()
{
object oPC = GetLastHostileActor();
if (!GetIsPC(oPC)) return;
if (d100()>20)
return;
object oTarget;
oTarget = OBJECT_SELF;
//Visual effects can't be applied to waypoints, so if it is a WP
//apply to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_HORRID_WILTING), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_HORRID_WILTING), GetLocation(oTarget));
oTarget = oPC;
effect eEffect;
eEffect = EffectAbilityDecrease(ABILITY_STRENGTH, 2);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f);
object oSpawn;
location lTarget;
oTarget = GetWaypointByTag("dtree");
lTarget = GetLocation(oTarget);
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "creature001", lTarget);
oTarget = oSpawn;
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
}