44 lines
929 B
Plaintext
44 lines
929 B
Plaintext
void main()
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{
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object oPC = GetLastOpenedBy();
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if (!GetIsPC(oPC)) return;
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int DoOnce = GetLocalInt(oPC, GetTag(OBJECT_SELF));
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if (DoOnce==TRUE) return;
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SetLocalInt(oPC, GetTag(OBJECT_SELF), TRUE);
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object oTarget;
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object oSpawn;
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location lTarget;
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oTarget = oPC;
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lTarget = GetLocation(oTarget);
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "nw_vampire003", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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oTarget = oSpawn;
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//Visual effects can't be applied to waypoints, so if it is a WP
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//apply to the WP's location instead
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES), oTarget));
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else DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES), GetLocation(oTarget)));
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}
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