PWE_PRC8/_module/nss/hb_light_fx.nss
Jaysyn904 ee1dc35889 Initial Commit
Initial Commit
2025-04-03 10:29:41 -04:00

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void main()
{
effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_M);
float fDelay = IntToFloat(Random(300)) * 0.01;
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT,(eVis), OBJECT_SELF));
}