15 lines
526 B
Plaintext
15 lines
526 B
Plaintext
void main()
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{
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object oClosest = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY,
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OBJECT_SELF, 1);
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if (GetIsObjectValid(oClosest)) {
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SetLocalInt(OBJECT_SELF,"Scouting",TRUE);
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SetLocalObject(OBJECT_SELF,"ScoutTarget",oClosest);
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ClearAllActions();
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ActionForceFollowObject(oClosest,1.0);
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ActionForceFollowObject(oClosest,1.0);
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ActionForceFollowObject(oClosest,1.0);
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} else
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SetLocalInt(OBJECT_SELF,"Scouting",FALSE);
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}
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