Jaysyn904 ee1dc35889 Initial Commit
Initial Commit
2025-04-03 10:29:41 -04:00

17 lines
403 B
Plaintext

//Can go OnDamaged, OnDisturbed, OnSpellCastAt, creature heartbeats, etc.
void main()
{
object oPC = GetLastHostileActor();
if (!GetIsPC(oPC)) return;
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(1000, DAMAGE_TYPE_DIVINE, DAMAGE_POWER_NORMAL), oPC);
object oTarget;
oTarget = oPC;
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH), GetLocation(oTarget));
}