43 lines
1.1 KiB
Plaintext
43 lines
1.1 KiB
Plaintext
/*
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PROJECT Q IV
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(c) 2022 by Pstemarie
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Belker Smoke Claws AOE OnEnter Event Script
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Creatures entering the AOE must make a Fort save or suffer 3d4 damage.
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Note: Uses the "nw_" prefix for name continuity with the OC spellscript
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"nw_s1_smokeclaw".
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Version: 1.0
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Created: 7 June 2022
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Author: Pstemarie
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*/
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#include "prc_inc_spells"
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#include "NW_I0_SPELLS"
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void main()
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{
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//Declare major variables
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object oTarget = GetEnteringObject();
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effect eDamage;
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effect eHit = EffectVisualEffect(VFX_COM_BLOOD_REG_RED);
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if(GetIsEnemy(oTarget, GetAreaOfEffectCreator()))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_SMOKE_CLAW));
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//Make a saving throw check
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, 14, SAVING_THROW_TYPE_POISON))
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{
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eDamage = EffectDamage(d4(3));
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//Apply the VFX impact and effects
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eHit, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget);
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}
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}
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}
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