51 lines
1.1 KiB
Plaintext
51 lines
1.1 KiB
Plaintext
void Repeat(object oPC)
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{
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location lPC= GetLocation(oPC);
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int nEffectNumber = Random(6);
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switch (nEffectNumber)
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{
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case 0:
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_HOWL_MIND), lPC);
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break;
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case 1:
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_LOS_EVIL_10), lPC);
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break;
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case 2:
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_IMPLOSION), lPC);
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break;
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case 3:
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIREBALL), lPC);
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break;
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case 4:
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DOOM), lPC);
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break;
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case 5:
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_EVIL_HELP), lPC);
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break;
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}
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int nPC = GetLocalInt(oPC,"rift_e");
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if(nPC==1)
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{
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DelayCommand(30.0, Repeat(oPC));
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}
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else return;
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}
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void main()
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{
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object oPC = GetEnteringObject();
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if (GetIsDM(oPC)) return;
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SetLocalInt(oPC,"rift_e",1);
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Repeat(oPC);
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}
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