{
  "__data_type": "UTP ",
  "AnimationState": {
    "type": "byte",
    "value": 0
  },
  "Appearance": {
    "type": "dword",
    "value": 157
  },
  "AutoRemoveKey": {
    "type": "byte",
    "value": 0
  },
  "BodyBag": {
    "type": "byte",
    "value": 0
  },
  "CloseLockDC": {
    "type": "byte",
    "value": 0
  },
  "Comment": {
    "type": "cexostring",
    "value": "Hidden climbing rope trigger V2.0\r\n\r\nHere's how to work this.\r\n\r\n1. You place this trigger down where you want the climbing rope to appear.\r\n\r\n2. Edit the properties of your newly placed trigger and give it a unique tag that makes sense such as ---> to_attic\r\n\r\n3. Use the Reflex Save field to set the search radius in meters.  If characters enter this radius it makes a check to see if they discover the secret rope, based on their Search skill rank.\r\n\r\n4. Use the Will Save field to set the Difficulty Challenge (DC) that is checked against to detect the rope.\r\n\r\n5. Use the Fortitude Save to set the Reset Delay in seconds.  What this does is once everyone has cleared the Search Radius (see Step 3.)  X seconds later the rope hides itself again and must be redetected.\r\n\r\n6.  Place a Hidden Trap Door Trigger where you want the destination to be (out of the pit, the next level up, etc.) this is the place where the rope leads to if a person climbs up. (see also, Hidden Trap Door Trigger, Comments)\r\n\r\n7. Edit the properties of this trigger and give it a tag that starts with DST_ plus the tag of your 1st Trigger.  In out example the tag would be DST_to_attic\r\n\r\n8. Repeat steps 3. through 5. to set this trigger up as well.\r\n\r\n9 There you have it!  A two-way Hidden Trap Door."
  },
  "Conversation": {
    "type": "resref",
    "value": ""
  },
  "CurrentHP": {
    "type": "short",
    "value": 10
  },
  "Description": {
    "type": "cexolocstring",
    "value": {
      "0": "You look about you, suspicious, but see nothing."
    }
  },
  "DisarmDC": {
    "type": "byte",
    "value": 0
  },
  "Faction": {
    "type": "dword",
    "value": 2
  },
  "Fort": {
    "type": "byte",
    "value": 20
  },
  "Hardness": {
    "type": "byte",
    "value": 5
  },
  "HasInventory": {
    "type": "byte",
    "value": 0
  },
  "HP": {
    "type": "short",
    "value": 10
  },
  "Interruptable": {
    "type": "byte",
    "value": 1
  },
  "KeyName": {
    "type": "cexostring",
    "value": ""
  },
  "KeyRequired": {
    "type": "byte",
    "value": 0
  },
  "Lockable": {
    "type": "byte",
    "value": 1
  },
  "Locked": {
    "type": "byte",
    "value": 0
  },
  "LocName": {
    "type": "cexolocstring",
    "value": {
      "0": "Hidden Climbing Rope Trigger"
    }
  },
  "OnClick": {
    "type": "resref",
    "value": ""
  },
  "OnClosed": {
    "type": "resref",
    "value": ""
  },
  "OnDamaged": {
    "type": "resref",
    "value": ""
  },
  "OnDeath": {
    "type": "resref",
    "value": ""
  },
  "OnDisarm": {
    "type": "resref",
    "value": ""
  },
  "OnHeartbeat": {
    "type": "resref",
    "value": "detectsecretrope"
  },
  "OnInvDisturbed": {
    "type": "resref",
    "value": ""
  },
  "OnLock": {
    "type": "resref",
    "value": ""
  },
  "OnMeleeAttacked": {
    "type": "resref",
    "value": ""
  },
  "OnOpen": {
    "type": "resref",
    "value": ""
  },
  "OnSpellCastAt": {
    "type": "resref",
    "value": ""
  },
  "OnTrapTriggered": {
    "type": "resref",
    "value": ""
  },
  "OnUnlock": {
    "type": "resref",
    "value": ""
  },
  "OnUsed": {
    "type": "resref",
    "value": ""
  },
  "OnUserDefined": {
    "type": "resref",
    "value": ""
  },
  "OpenLockDC": {
    "type": "byte",
    "value": 0
  },
  "PaletteID": {
    "type": "byte",
    "value": 15
  },
  "Plot": {
    "type": "byte",
    "value": 0
  },
  "PortraitId": {
    "type": "word",
    "value": 515
  },
  "Ref": {
    "type": "byte",
    "value": 10
  },
  "Static": {
    "type": "byte",
    "value": 1
  },
  "Tag": {
    "type": "cexostring",
    "value": "Hidden_Rope"
  },
  "TemplateResRef": {
    "type": "resref",
    "value": "hidden_rope"
  },
  "TrapDetectable": {
    "type": "byte",
    "value": 1
  },
  "TrapDetectDC": {
    "type": "byte",
    "value": 0
  },
  "TrapDisarmable": {
    "type": "byte",
    "value": 1
  },
  "TrapFlag": {
    "type": "byte",
    "value": 0
  },
  "TrapOneShot": {
    "type": "byte",
    "value": 1
  },
  "TrapType": {
    "type": "byte",
    "value": 0
  },
  "Type": {
    "type": "byte",
    "value": 0
  },
  "Useable": {
    "type": "byte",
    "value": 0
  },
  "Will": {
    "type": "byte",
    "value": 15
  }
}
