Update for NWN .35
Update for NWN .35
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@@ -1,12 +1,12 @@
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object oSelf = OBJECT_SELF;
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void main()
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{
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object oSelf = OBJECT_SELF;
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object oPC = GetLastUsedBy();
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AssignCommand(oPC, ActionStartConversation(oSelf, "", TRUE));
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DelayCommand(0.0f, AssignCommand(oPC, ActionStartConversation(oSelf, "iditemconv", TRUE)));
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int nActive = GetLocalInt (OBJECT_SELF,"X2_L_PLC_ACTIVATED_STATE");
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int nActive = GetLocalInt (oSelf,"X2_L_PLC_ACTIVATED_STATE");
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// * Play Appropriate Animation
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if (!nActive)
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{
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