2025/12/01 Updated
Removed unneeded 2DAs from top hak. Updated NWNxEE libraries Updated PEPS Updated nim tooling. Updated NPC template scripts. Full compile.
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@@ -10,11 +10,10 @@
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*///////////////////////////////////////////////////////////////////////////////
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#include "0i_menus_dm"
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#include "0i_module"
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void main()
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{
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object oCreature = OBJECT_SELF;
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// This can be moved to the OnClientLoad script event of your module.
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if(ai_GetIsCharacter(oCreature)) ai_CheckPCStart(oCreature);
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else if(ai_GetIsDungeonMaster(oCreature)) ai_CheckDMStart(oCreature);
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}
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}
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