Fixed missing Factions on Animated Statues

Fixed missing Factions on Animated Statues.  Added XP to next level for lvl 40+ characters.  Added Dragon AI for CODI Core AI.  Tweaked Beholders & some Dragons to use CODI Core AI.  Fixed CODI Core NPC onSPawn script to run PRC scripts properly.  Full compile.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-10-30 13:07:27 -04:00
parent c929e2ff75
commit 6aa1491726
59 changed files with 2788 additions and 783 deletions

View File

@@ -34,8 +34,6 @@ const int EVENT_USER_DEFINED_POSTSPAWN = 1511;
#include "ms_name_inc"
#include "x2_inc_switches"
#include "nwnx_webhook"
#include "nwnx_util"
void Embiggen(object oNPC, float fIncrease);
@@ -47,7 +45,6 @@ void Embiggen(object oNPC, float fIncrease)
void main()
{
string sTag;
string NWNX_DISCORD_URL = "webhook URL here";
object oNPC;
//:: User defined OnSpawn event requested?
@@ -56,7 +53,7 @@ void main()
//:: Pre Spawn Event requested
if (nSpecEvent == 1 || nSpecEvent == 3 )
{
SignalEvent(OBJECT_SELF,EventUserDefined(EVENT_USER_DEFINED_PRESPAWN ));
SignalEvent(OBJECT_SELF,EventUserDefined(EVENT_USER_DEFINED_PRESPAWN ));
}
sTag=GetLocalString(OBJECT_SELF,"X3_HORSE_OWNER_TAG");
@@ -574,18 +571,9 @@ void main()
//:: Set or Randomize name
ms_Nomenclature(OBJECT_SELF);
//:: Execute PRC OnSpawn script.
//ExecuteScript("prc_npc_spawn", OBJECT_SELF); -Not needed
//Post Spawn event requeste
//:: Post Spawn event requested
if (nSpecEvent == 2 || nSpecEvent == 3)
{
SignalEvent(OBJECT_SELF,EventUserDefined(EVENT_USER_DEFINED_POSTSPAWN));
SignalEvent(OBJECT_SELF,EventUserDefined(EVENT_USER_DEFINED_POSTSPAWN));
}
// I don't think this should be here
//NWNX_WebHook_SendWebHookHTTPS("discordapp.com", NWNX_DISCORD_URL, "Good Morning Ascension.", "The Madman");
//
}
}