Spell & Ability Upgrade
Reorganized hak files & removed duplicates. Added @rafhot's PRC spell & ability level scaling expansion. Further script integration. Full compile.
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109
_haks/poa_exp_spells/nw_s0_sanctuary.nss
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109
_haks/poa_exp_spells/nw_s0_sanctuary.nss
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/*
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nw_s0_sanctuary
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Makes the target creature invisible to hostile
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creatures unless they make a Will Save to ignore
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the Sanctuary Effect
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By: Preston Watamaniuk
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Created: Jan 7, 2002
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Modified: Jun 29, 2006
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Flaming_Sword: added greater sanctuary
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cleaned up
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*/
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#include "prc_sp_func"
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#include "prc_inc_teleport"
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#include "prc_add_spell_dc"
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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int nSpellID = PRCGetSpellId();
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int bSanc = (nSpellID == SPELL_SANCTUARY);
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effect eSanc = bSanc ? EffectSanctuary((PRCGetSaveDC(oTarget,oCaster))) : EffectEthereal();
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effect eLink = EffectLinkEffects(EffectVisualEffect(VFX_DUR_SANCTUARY), eSanc);
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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float fDuration = bSanc ? RoundsToSeconds(1+(nCasterLevel/10)) : TurnsToSeconds(1+(nCasterLevel/10));
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int nMetaMagic = PRCGetMetaMagicFeat();
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
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fDuration *= 2; //Duration is +100%
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, nSpellID, FALSE));
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if(bSanc || GetCanTeleport(oTarget, GetLocation(oTarget), FALSE, TRUE))
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration,TRUE,-1,nCasterLevel);
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return TRUE; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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//teste cooldown
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//Spell Time Lock duration (in seconds, use float values)
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float iLockTimer = 240.0;
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//Defining time variables
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float f120togo = ( 120 - iLockTimer ) * -1;
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float f60togo = ( 60 - iLockTimer ) * -1;
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float f10togo = ( 10 - iLockTimer ) * -1;
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//Checking spell's caster
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object oTarget = PRCGetSpellTargetObject();
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//Checking if he used GS recently
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int iTimer = GetLocalInt(oTarget, "GSTimer");
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if (iTimer == 0) //teste
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{
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SetLocalInt(oTarget, "GSTimer", 1);
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//Change: Checking target's area
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object oArea = GetArea(oTarget);
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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if (!X2PreSpellCastCode()) return;
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//object oTarget = PRCGetSpellTargetObject();
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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SendMessageToAllDMs("Player "+ObjectToString(oCaster)+" has just cast Greater Sanctuary. He is currently in "+ObjectToString(oArea)+".");
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SendMessageToPC(oTarget, "Greater Sanctuary has a timer of "+FloatToString(iLockTimer, 3, 1)+" seconds. You may not use GS again for this period of time. Attempting to do so will spend the spell while producing no effect.");
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DelayCommand(f120togo, SendMessageToPC(oTarget, "You have two minutes left on your Greater Sanctuary Lock Timer."));
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DelayCommand(f60togo, SendMessageToPC(oTarget, "You have one minute left on your Greater Sanctuary Lock Timer."));
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DelayCommand(f10togo, SendMessageToPC(oTarget, "You have 10 seconds left on your Greater Sanctuary Lock Timer."));
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DelayCommand(iLockTimer, SendMessageToPC(oTarget, "Greater Sanctuary is once again available for use."));
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DelayCommand(iLockTimer, SetLocalInt(oTarget, "GSTimer", 0));
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}
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else
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{
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SendMessageToPC(oTarget, "You have used Greater Sanctuary too recently, the effect has been cancelled");
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}
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}
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