Spell & Ability Upgrade

Reorganized hak files & removed duplicates.  Added @rafhot's PRC spell & ability level scaling expansion.  Further script integration.  Full compile.
This commit is contained in:
Jaysyn904
2023-08-19 21:08:35 -04:00
parent a911002fe6
commit 7dd83ad168
1466 changed files with 4010 additions and 21168 deletions

View File

@@ -1,10 +1,12 @@
#include "prc_inc_spells"
void ExplodeAtLocation(location lTarget, int nDamage, int nSaveDC = 15, float fRadius = 5.) {
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIREBALL), lTarget);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD), lTarget);
object oObject = GetFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget);
do {
int nDamageAfterSave = GetReflexAdjustedDamage(nDamage, oObject, nSaveDC);
int nDamageAfterSave = PRCGetReflexAdjustedDamage(nDamage, oObject, nSaveDC);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamageAfterSave, DAMAGE_TYPE_FIRE), oObject);
} while ((oObject = GetNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget)) != OBJECT_INVALID); }