Updated for updated PRC8 functions
Updated for updated PRC8 functions. Full compile. Updated spell & ability haks. Updated release archive.
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@@ -36,7 +36,7 @@ void main()
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int nMetaMagic = PRCGetMetaMagicFeat();
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int EleDmg = ChangedElementalDamage(oCaster, DAMAGE_TYPE_FIRE);
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int nSaveType = ChangedSaveType(EleDmg);
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int nDice = min(40, nCasterLvl);
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int nDice = PRCMin(40, nCasterLvl);
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int nDamage, nDamage2;
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effect eStrike = EffectVisualEffect(VFX_IMP_DIVINE_STRIKE_FIRE);
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