Updated for updated PRC8 functions
Updated for updated PRC8 functions. Full compile. Updated spell & ability haks. Updated release archive.
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@@ -60,7 +60,7 @@ void main()
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{
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oShadow))
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{
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int nDamage = d6() + min(20, nCasterLvl);
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int nDamage = d6() + PRCMin(20, nCasterLvl);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, DAMAGE_TYPE_SLASHING, nDamage), oTarget);
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}
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//Select the next target within the spell shape.
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