Updated for updated PRC8 functions
Updated for updated PRC8 functions. Full compile. Updated spell & ability haks. Updated release archive.
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@@ -82,7 +82,7 @@ void HiImABomb(object oTarget, int nCounter, int nHP, int nCasterLvl, int nMetaM
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// eSplode = SupernaturalEffect(eSplode);
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location lLoc = GetLocation(oTarget);
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int nDice = min((nCasterLvl/2), 20);
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int nDice = PRCMin((nCasterLvl/2), 20);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_BLINDDEAF), oTarget);
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