Updated for updated PRC8 functions
Updated for updated PRC8 functions. Full compile. Updated spell & ability haks. Updated release archive.
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@@ -44,7 +44,7 @@ void main()
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float fDuration = TurnsToSeconds(1); // * Duration 1 turn
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if(nMetaMagic & METAMAGIC_EXTEND)
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fDuration *= 2;
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int nScale = min(20, max(1, CasterLvl / 3));
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int nScale = PRCMin(20, PRCMax(1, CasterLvl / 3));
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effect eVis = EffectVisualEffect(VFX_IMP_HEAD_HOLY);
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