Updated for updated PRC8 functions
Updated for updated PRC8 functions. Full compile. Updated spell & ability haks. Updated release archive.
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@@ -46,7 +46,7 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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//Declare major variables
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effect eVis = EffectVisualEffect(448);
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int nDuration = PRCGetCasterLevel(OBJECT_SELF);
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int nDamage = min(nDuration * 2, 40);
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int nDamage = PRCMin(nDuration * 2, 40);
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int nMetaMagic = PRCGetMetaMagicFeat();
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object oTarget = OBJECT_SELF;
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effect eShield = EffectDamageShield(nDamage, 0, ChangedElementalDamage(OBJECT_SELF, DAMAGE_TYPE_ACID));
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