Changed folder name.

Changed folder name.
This commit is contained in:
Jaysyn904
2022-10-07 21:08:37 -04:00
parent 1c33c2843e
commit 8d97886c3f
7060 changed files with 0 additions and 0 deletions

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////////////////////////////////////
//Created by Genisys / Guile 6/27/08
////////////////////////////////////
/*
script name: "ac_stoneofrecall"
This is a tagbased item script which
works off the tagnamed item
"stoneofrecall" this script allows
the user to teleport to a waypoint
tagnamed "home" storing thier location
till they use the stone again, which
will teleport them back to where
they original used the stone.
*/
////////////////////////////////////
///Main Script///
void main()
{
//Declare Major Variables
object oPC = GetItemActivator();
object oTarget;
location lTarget;
location lLocation;
location lStored = GetLocalLocation(oPC, "recall_loc");
effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_CELESTIAL);
//Note Useable in Combat..
if (GetIsInCombat(oPC))
{
FloatingTextStringOnCreature("This item is not useable in combat!", oPC, FALSE);
return;
}
//If the stored location is valid..
if (GetIsObjectValid(GetAreaFromLocation(lStored))==TRUE)
{
//Apply a fancy visual effect :)
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f);
AssignCommand(oPC, ClearAllActions());
//Allow for the visual effect to finish.
DelayCommand(4.0, AssignCommand(oPC, ActionJumpToLocation(lStored)));
//Remove the stored location..
DelayCommand(7.0, DeleteLocalLocation(oPC, "recall_loc"));
}
//If the PC doesn't have a stored location...
else if(GetIsObjectValid(GetAreaFromLocation(lStored))==FALSE)
{
oPC = GetItemActivator();
oTarget = GetWaypointByTag("home");
lTarget = GetLocation(oTarget);
//Store the PC's current location first..
SetLocalLocation(oPC, "recall_loc", GetLocation(oPC));
//Apply a fancy visual effect :)
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f);
DelayCommand(0.1, AssignCommand(oPC, ClearAllActions()));
//Teleport them to the waypoint tagnamed "home"
DelayCommand(4.0, AssignCommand(oPC, ActionJumpToLocation(lTarget)));
}
//Otherwise if both above fail..
else
{
//Tell the PC there is a bug and ask them to report it.
FloatingTextStringOnCreature("There is an error with the Recall Stone" +
", please report this to the DMs.", GetItemActivator(), FALSE);
}
//Script End
}