Changed folder name.
Changed folder name.
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41
_module/nss/rustlever_use.nss
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41
_module/nss/rustlever_use.nss
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//:://////////////////////////////////////////////
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//:: Created By: Rich Dersheimer
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//:: Created On: July 5, 2002
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//:://////////////////////////////////////////////
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#include "nw_i0_tool"
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void main()
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{
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object oDoor = GetObjectByTag("STUCKDOOR"); // assign oDoor the stuck door
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object oPC = GetLastUsedBy(); // assign oPC to the player who pulls the lever
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int nLeverUnstuck = GetLocalInt(OBJECT_SELF, "UNSTUCK"); // get the status of the lever
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if (nLeverUnstuck == FALSE) // is the lever stuck?
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{
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if (HasItem(oPC,"JAROFOIL")) //does the party have some oil?
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{
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SetLocked(oDoor, FALSE); // unlock the door
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ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE); // move the lever
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PlaySound("as_sw_lever1");
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AssignCommand(oDoor, PlaySound("gui_picklockopen"));
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object oItemToTake;
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oItemToTake = GetItemPossessedBy(oPC, "JAROFOIL");
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if(GetIsObjectValid(oItemToTake) != 0)
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DestroyObject(oItemToTake);
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SendMessageToPC(oPC, "After pouring some of the oil on it, you are able to tug the lever forward.");
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SetLocalInt(OBJECT_SELF, "UNSTUCK", FALSE); // set the lever status to unstuck
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}
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else
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{
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SendMessageToPC(oPC, "The lever appears to be rusted in place, and will not move.");
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}
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}
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else
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{
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SendMessageToPC(oPC, "The lever is rusted and refuses to budge.");
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SetLocalInt(OBJECT_SELF, "UNSTUCK", FALSE);
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}
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}
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