2026/04/27 Update
Updated expanded spells & abilities. Updated PEPS. Updated Markshire Nomeclature. Full compile.
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@@ -51,7 +51,7 @@ void main()
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nDamage = nDamage / 2;
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}
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//Set the damage effect
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eDam = EffectDamage(nDamage, DAMAGE_TYPE_COLD);
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eDam = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_COLD);
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//Apply the VFX constant and damage effect
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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