2026/04/27 Update

Updated expanded spells & abilities.
Updated PEPS.
Updated Markshire Nomeclature.
Full compile.
This commit is contained in:
Jaysyn904
2026-04-27 10:21:53 -04:00
parent 0ec85e91b7
commit 9405f279d5
484 changed files with 1739 additions and 2757 deletions

View File

@@ -12,8 +12,8 @@
//:: Created By: Preston Watamaniuk
//:: Created On: May 11, 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "prc_inc_spells"
#include "NW_I0_SPELLS"
//#include "wm_include"
void main()
@@ -60,12 +60,13 @@ void main()
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_COLD);
//Set damage effect
eCone = EffectDamage(nDamage, DAMAGE_TYPE_COLD);
eCone = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_COLD);
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
if(nDamage > 0)
{
//Apply the VFX impact and effects
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget));
}
}
//Get next target in spell area