2026/04/27 Update
Updated expanded spells & abilities. Updated PEPS. Updated Markshire Nomeclature. Full compile.
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@@ -12,8 +12,8 @@
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 11, 2001
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//:://////////////////////////////////////////////
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#include "NW_I0_SPELLS"
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#include "prc_inc_spells"
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#include "NW_I0_SPELLS"
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//#include "wm_include"
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void main()
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@@ -60,12 +60,13 @@ void main()
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//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
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nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_COLD);
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//Set damage effect
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eCone = EffectDamage(nDamage, DAMAGE_TYPE_COLD);
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eCone = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_COLD);
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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if(nDamage > 0)
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{
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//Apply the VFX impact and effects
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget));
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget));
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}
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}
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//Get next target in spell area
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