2026/04/27 Update

Updated expanded spells & abilities.
Updated PEPS.
Updated Markshire Nomeclature.
Full compile.
This commit is contained in:
Jaysyn904
2026-04-27 10:21:53 -04:00
parent 0ec85e91b7
commit 9405f279d5
484 changed files with 1739 additions and 2757 deletions

View File

@@ -11,8 +11,8 @@
//:: Created By: Preston Watamaniuk
//:: Created On: May 22, 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "prc_inc_spells"
#include "NW_I0_SPELLS"
//#include "wm_include"
void main()
@@ -27,14 +27,13 @@ void main()
int nRacial = MyPRCGetRacialType(oNPC);
int nDisease;
location lTargetLocation = GetSpellTargetLocation();
location lTargetLocation = PRCGetSpellTargetLocation();
float fDelay;
effect eCone = EffectDisease(nDisease);
effect eVis = EffectVisualEffect(VFX_IMP_DISEASE_S);
//Determine the disease type based on the Racial Type and HD
switch (nRacial)
{
@@ -86,8 +85,8 @@ void main()
//Get the delay time
fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20;
//Apply the VFX impact and effects
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget));
}
//Get next target in spell area
oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE);