2026/04/27 Update
Updated expanded spells & abilities. Updated PEPS. Updated Markshire Nomeclature. Full compile.
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@@ -11,8 +11,8 @@
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 22, 2001
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//:://////////////////////////////////////////////
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#include "NW_I0_SPELLS"
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#include "prc_inc_spells"
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#include "NW_I0_SPELLS"
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//#include "wm_include"
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void main()
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@@ -27,14 +27,13 @@ void main()
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int nRacial = MyPRCGetRacialType(oNPC);
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int nDisease;
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location lTargetLocation = GetSpellTargetLocation();
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location lTargetLocation = PRCGetSpellTargetLocation();
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float fDelay;
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effect eCone = EffectDisease(nDisease);
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effect eVis = EffectVisualEffect(VFX_IMP_DISEASE_S);
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//Determine the disease type based on the Racial Type and HD
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switch (nRacial)
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{
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@@ -86,8 +85,8 @@ void main()
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//Get the delay time
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fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20;
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//Apply the VFX impact and effects
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget));
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget));
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}
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//Get next target in spell area
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oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE);
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