2026/04/27 Update
Updated expanded spells & abilities. Updated PEPS. Updated Markshire Nomeclature. Full compile.
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@@ -70,7 +70,7 @@ void main()
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{
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nDam += (nDam/2);
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}
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nDam += SpellDamagePerDice(oPC, nMin);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_MAGICAL), oTarget);
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if(GetAlignmentGoodEvil(oTarget) == ALIGNMENT_EVIL)
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