2026/04/27 Update

Updated expanded spells & abilities.
Updated PEPS.
Updated Markshire Nomeclature.
Full compile.
This commit is contained in:
Jaysyn904
2026-04-27 10:21:53 -04:00
parent 0ec85e91b7
commit 9405f279d5
484 changed files with 1739 additions and 2757 deletions

View File

@@ -122,7 +122,8 @@ void main()
nDamage += (nDamage/2);
// Acid Sheath adds +1 damage per die to acid descriptor spells
if (GetHasDescriptor(nSpellID, DESCRIPTOR_ACID) && GetHasSpellEffect(SPELL_MESTILS_ACID_SHEATH, oCaster))
nDamage += nDice;
nDamage += nDice;
nDamage += SpellDamagePerDice(oCaster, nDice);
//Adjust the damage based on Reflex Save, Evasion and Improved Evasion
nDamage2 = PRCGetReflexAdjustedDamage(nDamage/2, oTarget, (nDC), SAVING_THROW_TYPE_DIVINE);
nDamage = PRCGetReflexAdjustedDamage(nDamage/2, oTarget, (nDC), nSaveType);