2026/04/27 Update
Updated expanded spells & abilities. Updated PEPS. Updated Markshire Nomeclature. Full compile.
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@@ -122,7 +122,8 @@ void main()
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nDamage += (nDamage/2);
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// Acid Sheath adds +1 damage per die to acid descriptor spells
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if (GetHasDescriptor(nSpellID, DESCRIPTOR_ACID) && GetHasSpellEffect(SPELL_MESTILS_ACID_SHEATH, oCaster))
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nDamage += nDice;
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nDamage += nDice;
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nDamage += SpellDamagePerDice(oCaster, nDice);
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//Adjust the damage based on Reflex Save, Evasion and Improved Evasion
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nDamage2 = PRCGetReflexAdjustedDamage(nDamage/2, oTarget, (nDC), SAVING_THROW_TYPE_DIVINE);
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nDamage = PRCGetReflexAdjustedDamage(nDamage/2, oTarget, (nDC), nSaveType);
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