2026/04/27 Update
Updated expanded spells & abilities. Updated PEPS. Updated Markshire Nomeclature. Full compile.
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@@ -68,7 +68,7 @@ void main()
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{
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nDam += (nDam/2);
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}
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nDam += SpellDamagePerDice(oPC, nDice);
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//Non-descript
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effect eDam = PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_MAGICAL);
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