2026/04/27 Update
Updated expanded spells & abilities. Updated PEPS. Updated Markshire Nomeclature. Full compile.
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@@ -70,7 +70,7 @@ void main()
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{
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nDamage = nDamage + nDamage / 2;
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}
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nDamage += SpellDamagePerDice(oPC, 3);
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//Set the damage effect
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eDam = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_DIVINE);
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