2026/04/27 Update
Updated expanded spells & abilities. Updated PEPS. Updated Markshire Nomeclature. Full compile.
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@@ -82,6 +82,7 @@ void main()
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// Roll the damage (allowing for a critical) and let the target make a will save to
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// halve the damage.
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int nDamage = PRCGetMetaMagicDamage(DAMAGE_TYPE_POSITIVE, 1 == nTouch ? 1 : 2, 8, 0, nAdd);
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nDamage += SpellDamagePerDice(OBJECT_SELF, 1);
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if (PRCMySavingThrow(SAVING_THROW_WILL, oTarget, PRCGetSaveDC(oTarget,OBJECT_SELF)))
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{
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nDamage /= 2;
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