2026/04/27 Update
Updated expanded spells & abilities. Updated PEPS. Updated Markshire Nomeclature. Full compile.
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@@ -44,7 +44,7 @@ int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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if (!PRCDoResistSpell(OBJECT_SELF, oTarget, nPenetr))
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{
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int nDamage = PRCGetMetaMagicDamage(nDamageType, 1 == iAttackRoll ? nDice : (nDice * 2), 8);
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nDamage += SpellDamagePerDice(oCaster, nDice);
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// Apply the damage and the vfx to the target.
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effect eEffect = PRCEffectDamage(oTarget, nDamage, nDamageType);
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