2026/04/27 Update
Updated expanded spells & abilities. Updated PEPS. Updated Markshire Nomeclature. Full compile.
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@@ -43,7 +43,7 @@ void RunCombustImpact(object oTarget, object oCaster, int nLevel, int nMetaMagic
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{
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nDamage = nDamage + (nDamage/2);
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}
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nDamage += SpellDamagePerDice(oCaster, nDamageLimit);
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effect eDmg = PRCEffectDamage(oTarget, nDamage,EleDmg);
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effect eVFX = EffectVisualEffect(VFX_IMP_FLAME_S);
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@@ -86,6 +86,7 @@ int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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nDamage += nDamage / 2;//Damage/Healing is +50%
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}
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nDamage += SpellDamagePerDice(oCaster, nDamageLimit);
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//nDamage += ApplySpellBetrayalStrikeDamage(oTarget, OBJECT_SELF);
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int nDuration = 10 + nCasterLevel;
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if (nDuration < 1)
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