2026/04/27 Update
Updated expanded spells & abilities. Updated PEPS. Updated Markshire Nomeclature. Full compile.
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@@ -119,6 +119,7 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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int nDC = PRCGetSaveDC(oTarget,OBJECT_SELF);
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nPotential = PRCMaximizeOrEmpower(6, nNumDice, nMetaMagic);
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nPotential += SpellDamagePerDice(OBJECT_SELF, nNumDice);
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//nPotential += ApplySpellBetrayalStrikeDamage(oTarget, OBJECT_SELF);
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nDamage = PRCGetReflexAdjustedDamage(nPotential, oTarget, (nDC), SAVING_THROW_TYPE_ELECTRICITY);
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