2025/10/21 Update
Added PEPS AI. Hopefully stopped "bleed" bug after being healed from dying. Full compile.
This commit is contained in:
15
_module/nss/0c_cast_polymorp.nss
Normal file
15
_module/nss/0c_cast_polymorp.nss
Normal file
@@ -0,0 +1,15 @@
|
||||
/*////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
Script Name: 0c_cast_polymorp
|
||||
Programmer: Philos
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
Conversation script to have a henchman cast a polymorph spell.
|
||||
int nSpell is the spell to cast.
|
||||
*/////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
#include "0i_items"
|
||||
void main()
|
||||
{
|
||||
object oHenchman = OBJECT_SELF;
|
||||
int nSpell = StringToInt (GetScriptParam ("nSpell"));
|
||||
ActionCastSpellAtObject (nSpell, oHenchman, 255, TRUE);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user