2025/10/21 Update

Added PEPS AI.
Hopefully stopped "bleed" bug after being healed from dying.
Full compile.
This commit is contained in:
Jaysyn904
2025-10-21 10:30:05 -04:00
parent aa4680cac9
commit cbf0febd8b
2268 changed files with 147050 additions and 907 deletions

25
_module/nss/nw_ch_ac8.nss Normal file
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/*//////////////////////////////////////////////////////////////////////////////
Script: nw_ch_ac8
Programmer: Philos
////////////////////////////////////////////////////////////////////////////////
Associates (Summons, Familiars, Companions) OnDisturbed event script.
Fires when the inventory of oCreature is changed i.e. added or removed.
Creatures can't have items added or removed from its inventory (it's not a
container), then the only way this fires for creatures if something is stolen.
*///////////////////////////////////////////////////////////////////////////////
#include "0i_associates"
void main()
{
if(AI_DEBUG) ai_Debug("nw_ch_ac8", "13", GetName(OBJECT_SELF) + " is been disturbed!");
if(GetSpawnInCondition(NW_FLAG_DISTURBED_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1008));
}
// We do nothing at the moment... lets not mess up our factions ok?
// This should be defined by the server admins and is commented out.
//if(ai_GetIsBusy(OBJECT_SELF, FALSE) || ai_Disabled()) return;
//object oTarget = GetLastDisturbed();
//if (oTarget != OBJECT_INVALID) ai_DoMonsterCombatRound ();
}