Updated for NWNEE 37-13

Updated for NWNEE 37-13.  Updated NWNxEE scripts.  CODI Core AI tweaks.  Added Diamond Golem AI.  Full compile.  Updated release archive.
This commit is contained in:
Jaysyn904
2025-01-10 19:01:12 -05:00
parent 37c79b6d57
commit ce72b8d120
685 changed files with 6642 additions and 7699 deletions

View File

@@ -2,7 +2,6 @@
/// @brief Functions exposing additional weapon properties.
/// @{
/// @file nwnx_weapon.nss
#include "nwnx"
const string NWNX_Weapon = "NWNX_Weapon"; ///< @private
@@ -138,214 +137,152 @@ void NWNX_Weapon_SetMaxRangedAttackDistanceOverride(int nBaseItem, float fMax, f
void NWNX_Weapon_SetWeaponFocusFeat(int nBaseItem, int nFeat)
{
string sFunc = "SetWeaponFocusFeat";
NWNX_PushArgumentInt(nFeat);
NWNX_PushArgumentInt(nBaseItem);
NWNX_CallFunction(NWNX_Weapon, sFunc);
NWNXPushInt(nFeat);
NWNXPushInt(nBaseItem);
NWNXCall(NWNX_Weapon, "SetWeaponFocusFeat");
}
void NWNX_Weapon_SetEpicWeaponFocusFeat(int nBaseItem, int nFeat)
{
string sFunc = "SetEpicWeaponFocusFeat";
NWNX_PushArgumentInt(nFeat);
NWNX_PushArgumentInt(nBaseItem);
NWNX_CallFunction(NWNX_Weapon, sFunc);
NWNXPushInt(nFeat);
NWNXPushInt(nBaseItem);
NWNXCall(NWNX_Weapon, "SetEpicWeaponFocusFeat");
}
void NWNX_Weapon_SetGreaterWeaponFocusFeat(int nBaseItem, int nFeat)
{
string sFunc = "SetGreaterWeaponFocusFeat";
NWNX_PushArgumentInt(nFeat);
NWNX_PushArgumentInt(nBaseItem);
NWNX_CallFunction(NWNX_Weapon, sFunc);
NWNXPushInt(nFeat);
NWNXPushInt(nBaseItem);
NWNXCall(NWNX_Weapon, "SetGreaterWeaponFocusFeat");
}
void NWNX_Weapon_SetWeaponFinesseSize(int nBaseItem, int nSize)
{
string sFunc = "SetWeaponFinesseSize";
NWNX_PushArgumentInt(nSize);
NWNX_PushArgumentInt(nBaseItem);
NWNX_CallFunction(NWNX_Weapon, sFunc);
NWNXPushInt(nSize);
NWNXPushInt(nBaseItem);
NWNXCall(NWNX_Weapon, "SetWeaponFinesseSize");
}
int NWNX_Weapon_GetWeaponFinesseSize(int nBaseItem)
{
string sFunc = "GetWeaponFinesseSize";
NWNX_PushArgumentInt(nBaseItem);
NWNX_CallFunction(NWNX_Weapon, sFunc);
return NWNX_GetReturnValueInt();
NWNXPushInt(nBaseItem);
NWNXCall(NWNX_Weapon, "GetWeaponFinesseSize");
return NWNXPopInt();
}
void NWNX_Weapon_SetWeaponUnarmed(int nBaseItem)
{
string sFunc = "SetWeaponUnarmed";
NWNX_PushArgumentInt(nBaseItem);
NWNX_CallFunction(NWNX_Weapon, sFunc);
NWNXPushInt(nBaseItem);
NWNXCall(NWNX_Weapon, "SetWeaponUnarmed");
}
void NWNX_Weapon_SetWeaponIsMonkWeapon(int nBaseItem)
{
WriteTimestampedLogEntry("NWNX_Weapon_SetWeaponIsMonkWeapon() is deprecated. Please use baseitems.2da instead.");
string sFunc = "SetWeaponIsMonkWeapon";
NWNX_PushArgumentInt(nBaseItem);
NWNX_CallFunction(NWNX_Weapon, sFunc);
NWNXPushInt(nBaseItem);
NWNXCall(NWNX_Weapon, "SetWeaponIsMonkWeapon");
}
void NWNX_Weapon_SetWeaponImprovedCriticalFeat(int nBaseItem, int nFeat)
{
string sFunc = "SetWeaponImprovedCriticalFeat";
NWNX_PushArgumentInt(nFeat);
NWNX_PushArgumentInt(nBaseItem);
NWNX_CallFunction(NWNX_Weapon, sFunc);
NWNXPushInt(nFeat);
NWNXPushInt(nBaseItem);
NWNXCall(NWNX_Weapon, "SetWeaponImprovedCriticalFeat");
}
void NWNX_Weapon_SetWeaponSpecializationFeat(int nBaseItem, int nFeat)
{
string sFunc = "SetWeaponSpecializationFeat";
NWNX_PushArgumentInt(nFeat);
NWNX_PushArgumentInt(nBaseItem);
NWNX_CallFunction(NWNX_Weapon, sFunc);
NWNXPushInt(nFeat);
NWNXPushInt(nBaseItem);
NWNXCall(NWNX_Weapon, "SetWeaponSpecializationFeat");
}
void NWNX_Weapon_SetGreaterWeaponSpecializationFeat(int nBaseItem, int nFeat)
{
string sFunc = "SetGreaterWeaponSpecializationFeat";
NWNX_PushArgumentInt(nFeat);
NWNX_PushArgumentInt(nBaseItem);
NWNX_CallFunction(NWNX_Weapon, sFunc);
NWNXPushInt(nFeat);
NWNXPushInt(nBaseItem);
NWNXCall(NWNX_Weapon, "SetGreaterWeaponSpecializationFeat");
}
void NWNX_Weapon_SetEpicWeaponSpecializationFeat(int nBaseItem, int nFeat)
{
string sFunc = "SetEpicWeaponSpecializationFeat";
NWNX_PushArgumentInt(nFeat);
NWNX_PushArgumentInt(nBaseItem);
NWNX_CallFunction(NWNX_Weapon, sFunc);
NWNXPushInt(nFeat);
NWNXPushInt(nBaseItem);
NWNXCall(NWNX_Weapon, "SetEpicWeaponSpecializationFeat");
}
void NWNX_Weapon_SetEpicWeaponOverwhelmingCriticalFeat(int nBaseItem, int nFeat)
{
string sFunc = "SetEpicWeaponOverwhelmingCriticalFeat";
NWNX_PushArgumentInt(nFeat);
NWNX_PushArgumentInt(nBaseItem);
NWNX_CallFunction(NWNX_Weapon, sFunc);
NWNXPushInt(nFeat);
NWNXPushInt(nBaseItem);
NWNXCall(NWNX_Weapon, "SetEpicWeaponOverwhelmingCriticalFeat");
}
void NWNX_Weapon_SetEpicWeaponDevastatingCriticalFeat(int nBaseItem, int nFeat)
{
string sFunc = "SetEpicWeaponDevastatingCriticalFeat";
NWNX_PushArgumentInt(nFeat);
NWNX_PushArgumentInt(nBaseItem);
NWNX_CallFunction(NWNX_Weapon, sFunc);
NWNXPushInt(nFeat);
NWNXPushInt(nBaseItem);
NWNXCall(NWNX_Weapon, "SetEpicWeaponDevastatingCriticalFeat");
}
void NWNX_Weapon_SetWeaponOfChoiceFeat(int nBaseItem, int nFeat)
{
string sFunc = "SetWeaponOfChoiceFeat";
NWNX_PushArgumentInt(nFeat);
NWNX_PushArgumentInt(nBaseItem);
NWNX_CallFunction(NWNX_Weapon, sFunc);
NWNXPushInt(nFeat);
NWNXPushInt(nBaseItem);
NWNXCall(NWNX_Weapon, "SetWeaponOfChoiceFeat");
}
void NWNX_Weapon_SetOption(int nOption, int nVal)
{
string sFunc = "SetOption";
NWNX_PushArgumentInt(nVal);
NWNX_PushArgumentInt(nOption);
NWNX_CallFunction(NWNX_Weapon, sFunc);
NWNXPushInt(nVal);
NWNXPushInt(nOption);
NWNXCall(NWNX_Weapon, "SetOption");
}
void NWNX_Weapon_SetDevastatingCriticalEventScript(string sScript)
{
string sFunc = "SetDevastatingCriticalEventScript";
NWNX_PushArgumentString(sScript);
NWNX_CallFunction(NWNX_Weapon, sFunc);
NWNXPushString(sScript);
NWNXCall(NWNX_Weapon, "SetDevastatingCriticalEventScript");
}
void NWNX_Weapon_BypassDevastatingCritical()
{
string sFunc = "SetEventData";
NWNX_PushArgumentInt(1);
NWNX_PushArgumentInt(NWNX_WEAPON_SETDATA_DC_BYPASS);
NWNX_CallFunction(NWNX_Weapon, sFunc);
NWNXPushInt(1);
NWNXPushInt(NWNX_WEAPON_SETDATA_DC_BYPASS);
NWNXCall(NWNX_Weapon, "SetEventData");
}
struct NWNX_Weapon_DevastatingCriticalEvent_Data NWNX_Weapon_GetDevastatingCriticalEventData()
{
string sFunc = "GetEventData";
struct NWNX_Weapon_DevastatingCriticalEvent_Data data;
NWNX_PushArgumentInt(NWNX_WEAPON_GETDATA_DC);
NWNX_CallFunction(NWNX_Weapon, sFunc);
data.oWeapon = NWNX_GetReturnValueObject();
data.oTarget = NWNX_GetReturnValueObject();
data.nDamage = NWNX_GetReturnValueInt();
NWNXPushInt(NWNX_WEAPON_GETDATA_DC);
NWNXCall(NWNX_Weapon, "GetEventData");
data.oWeapon = NWNXPopObject();
data.oTarget = NWNXPopObject();
data.nDamage = NWNXPopInt();
return data;
}
void NWNX_Weapon_SetOneHalfStrength(object oWeapon, int nEnable, int bPersist = FALSE)
{
string sFunc = "SetOneHalfStrength";
NWNX_PushArgumentInt(bPersist);
NWNX_PushArgumentInt(nEnable);
NWNX_PushArgumentObject(oWeapon);
NWNX_CallFunction(NWNX_Weapon, sFunc);
NWNXPushInt(bPersist);
NWNXPushInt(nEnable);
NWNXPushObject(oWeapon);
NWNXCall(NWNX_Weapon, "SetOneHalfStrength");
}
int NWNX_Weapon_GetOneHalfStrength(object oWeapon)
{
string sFunc = "GetOneHalfStrength";
NWNX_PushArgumentObject(oWeapon);
NWNX_CallFunction(NWNX_Weapon, sFunc);
return NWNX_GetReturnValueInt();
NWNXPushObject(oWeapon);
NWNXCall(NWNX_Weapon, "GetOneHalfStrength");
return NWNXPopInt();
}
void NWNX_Weapon_SetMaxRangedAttackDistanceOverride(int nBaseItem, float fMax, float fMaxPassive, float fPreferred)
{
string sFunc = "SetMaxRangedAttackDistanceOverride";
NWNX_PushArgumentFloat(fPreferred);
NWNX_PushArgumentFloat(fMaxPassive);
NWNX_PushArgumentFloat(fMax);
NWNX_PushArgumentInt(nBaseItem);
NWNX_CallFunction(NWNX_Weapon, sFunc);
NWNXPushFloat(fPreferred);
NWNXPushFloat(fMaxPassive);
NWNXPushFloat(fMax);
NWNXPushInt(nBaseItem);
NWNXCall(NWNX_Weapon, "SetMaxRangedAttackDistanceOverride");
}