diff --git a/_module/ncs/myrnaspawn.ncs b/_module/ncs/myrnaspawn.ncs index 74389ba8..5763170a 100644 Binary files a/_module/ncs/myrnaspawn.ncs and b/_module/ncs/myrnaspawn.ncs differ diff --git a/_module/ncs/onmoduleload.ncs b/_module/ncs/onmoduleload.ncs index c78c5f11..038dd625 100644 Binary files a/_module/ncs/onmoduleload.ncs and b/_module/ncs/onmoduleload.ncs differ diff --git a/_module/ncs/onpclevelup.ncs b/_module/ncs/onpclevelup.ncs index 71d00f16..7a35b99f 100644 Binary files a/_module/ncs/onpclevelup.ncs and b/_module/ncs/onpclevelup.ncs differ diff --git a/_module/ncs/onplayerdeath.ncs b/_module/ncs/onplayerdeath.ncs index 14b8f45f..7db033bd 100644 Binary files a/_module/ncs/onplayerdeath.ncs and b/_module/ncs/onplayerdeath.ncs differ diff --git a/_module/ncs/onplayerlevelup.ncs b/_module/ncs/onplayerlevelup.ncs index d3911deb..08289e42 100644 Binary files a/_module/ncs/onplayerlevelup.ncs and b/_module/ncs/onplayerlevelup.ncs differ diff --git a/_module/ncs/onplayerrest.ncs b/_module/ncs/onplayerrest.ncs index 53aaab2f..dc2a36b6 100644 Binary files a/_module/ncs/onplayerrest.ncs and b/_module/ncs/onplayerrest.ncs differ diff --git a/_module/ncs/time_keeper.ncs b/_module/ncs/time_keeper.ncs index 069eae17..7e337edd 100644 Binary files a/_module/ncs/time_keeper.ncs and b/_module/ncs/time_keeper.ncs differ diff --git a/_module/nss/onmoduleload.nss b/_module/nss/onmoduleload.nss index 9c7a43ea..f5fb18ed 100644 --- a/_module/nss/onmoduleload.nss +++ b/_module/nss/onmoduleload.nss @@ -155,7 +155,7 @@ SetName(oRainbow2, ChaoticText(GetName(oRainbow2, TRUE))); //To deactivate this feature, simply type // at the start of the line below. - DelayCommand(60.0, ExecuteScript("savepcinfo", OBJECT_SELF)); +//DelayCommand(60.0, ExecuteScript("savepcinfo", OBJECT_SELF)); //:: PRC handles this now ////////////////////////////////////////////////////////////////////////// diff --git a/_module/nss/onpclevelup.nss b/_module/nss/onpclevelup.nss index d905efbe..08eaaec7 100644 --- a/_module/nss/onpclevelup.nss +++ b/_module/nss/onpclevelup.nss @@ -64,9 +64,9 @@ if(GetArea(GetAreaFromLocation(lSaved))!=OBJECT_INVALID) //Delete the // on the next 2 lines below to activate Automatic Character Saving. if(IsShifterMorphed(oPC)!=1) { -DelayCommand(2.0, ExportSingleCharacter(oPC)); +//DelayCommand(2.0, ExportSingleCharacter(oPC)); -FloatingTextStringOnCreature("Your character was saved!", oPC); +//FloatingTextStringOnCreature("Your character was saved!", oPC); } ////////////////////////////////////////////////////////////////////////////// if(nHD == 5 || nHD == 10 || nHD == 15 || nHD == 20 || diff --git a/_module/nss/onplayerdeath.nss b/_module/nss/onplayerdeath.nss index 019eed58..2aee3ea8 100644 --- a/_module/nss/onplayerdeath.nss +++ b/_module/nss/onplayerdeath.nss @@ -259,7 +259,7 @@ void main() //Save the PC's character instantly.. (If it's a multiplayer game..) if(MULTI_PLAYER) { -ExportSingleCharacter(oPC); +//ExportSingleCharacter(oPC); } //Clear the PC's Reputation immediately... diff --git a/_module/nss/onplayerlevelup.nss b/_module/nss/onplayerlevelup.nss index 727de63e..b0cf0d56 100644 --- a/_module/nss/onplayerlevelup.nss +++ b/_module/nss/onplayerlevelup.nss @@ -58,11 +58,11 @@ if(GetArea(GetAreaFromLocation(lSaved))!=OBJECT_INVALID) if(MULTI_PLAYER) { - DelayCommand(3.0, ExportSingleCharacter(oPC)); + //DelayCommand(3.0, ExportSingleCharacter(oPC)); } else { - DelayCommand(2.0, DoSinglePlayerAutoSave()); + //DelayCommand(2.0, DoSinglePlayerAutoSave()); } if(nHD == 5 || nHD == 10 || nHD == 15 || nHD == 20 || diff --git a/_module/nss/onplayerrest.nss b/_module/nss/onplayerrest.nss index 9f850f39..e7aac549 100644 --- a/_module/nss/onplayerrest.nss +++ b/_module/nss/onplayerrest.nss @@ -144,12 +144,12 @@ if(GetIsPC(oPlayer)) //IF it's a multiplayer game.. if(MULTI_PLAYER) { - DelayCommand(1.0, ExportSingleCharacter(oPC)); //Allow them to deshift! - FloatingTextStringOnCreature("Your character was saved.", oPC); + //DelayCommand(1.0, ExportSingleCharacter(oPC)); //Allow them to deshift! + //FloatingTextStringOnCreature("Your character was saved.", oPC); } else { - DelayCommand(2.0, DoSinglePlayerAutoSave()); + //DelayCommand(2.0, DoSinglePlayerAutoSave()); } //Remove any death tokens in their inventory.. object oDeath = GetItemPossessedBy(oPC, "death"); diff --git a/_module/nss/time_keeper.nss b/_module/nss/time_keeper.nss index 0e0509ae..5dabb4ec 100644 --- a/_module/nss/time_keeper.nss +++ b/_module/nss/time_keeper.nss @@ -501,7 +501,7 @@ else int MULTI_PLAYER = GetLocalInt(GetModule(), "multi"); if(MULTI_PLAYER) { - DoExportCharacters(); + //DoExportCharacters(); } } @@ -510,7 +510,7 @@ else { //Do a quick save... - DoSinglePlayerAutoSave(); + //DoSinglePlayerAutoSave(); } else //Otherwise Do nothing.. {} @@ -631,7 +631,7 @@ int nMorph; if(MULTI_PLAYER) { //Always export before a restart... - ExportSingleCharacter(oObject); + //ExportSingleCharacter(oObject); SendMessageToPC(oObject, "Character Saved!"); } } diff --git a/_module/poa.mod b/_module/poa.mod index 8c1d3ae8..97ce7d85 100644 Binary files a/_module/poa.mod and b/_module/poa.mod differ