Tweaked some undead
Tweaked some undead. Added some map pins. Full compile.
This commit is contained in:
parent
160e854d09
commit
fbe69c466d
@ -2917,7 +2917,7 @@
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@ -2917,7 +2917,7 @@
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@ -222,6 +222,20 @@
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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@ -244,6 +244,20 @@
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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||||
"0": "Umber Maze"
|
||||
}
|
||||
},
|
||||
"MapNoteEnabled": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "NW_UmberMaze"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "nw_waypoint001"
|
||||
},
|
||||
"XOrientation": {
|
||||
"type": "float",
|
||||
"value": 1.541428310757299e-043
|
||||
},
|
||||
"XPosition": {
|
||||
"type": "float",
|
||||
"value": 35.42811965942383
|
||||
},
|
||||
"YOrientation": {
|
||||
"type": "float",
|
||||
"value": 1.0
|
||||
},
|
||||
"YPosition": {
|
||||
"type": "float",
|
||||
"value": 74.96683502197266
|
||||
},
|
||||
"ZPosition": {
|
||||
"type": "float",
|
||||
"value": -1.325878858566284
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
|
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@ -9,6 +9,6 @@ void main()
|
||||
if (GetIsObjectValid(oCreature) == TRUE && GetIsPC(oCreature) == TRUE)
|
||||
{
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectCurse(), oCreature, 90.0f);
|
||||
SendMessageToPC(oCreature, "The very air you breath in these catacombs is cursed.");
|
||||
SendMessageToPC(oCreature, "The very air you breathe in these catacombs is cursed.");
|
||||
}
|
||||
}
|
||||
|
@ -1,13 +1,16 @@
|
||||
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
object oArea = GetArea(OBJECT_SELF);
|
||||
// place here the % chance of rest being interruped excample here 33% chance of rest being interuped
|
||||
SetLocalInt(oArea, "nMonChance",30);
|
||||
// place here the blueprint refrenfrence tag of the creature you wish to attack them
|
||||
// or place the word CUSTOM which will send a 201 event to the area starting your won script
|
||||
// here it is a goblin
|
||||
SetLocalString(oArea, "sMonster","nw_skelwarr01");
|
||||
}
|
||||
|
||||
// If the entering creature is an undead and not a player
|
||||
if (GetRacialType(OBJECT_SELF) == RACIAL_TYPE_UNDEAD && !GetIsPC(OBJECT_SELF))
|
||||
{
|
||||
effect eUltravision = EffectUltravision();
|
||||
eUltravision = SupernaturalEffect(eUltravision);
|
||||
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eUltravision, OBJECT_SELF);
|
||||
}
|
||||
|
||||
// Set area parameters
|
||||
SetLocalInt(oArea, "nMonChance", 30); // 30% chance of rest being interrupted
|
||||
SetLocalString(oArea, "sMonster", "nw_skelwarr01"); // Monster blueprint or "CUSTOM"
|
||||
}
|
@ -706,7 +706,7 @@
|
||||
},
|
||||
"Value": {
|
||||
"type": "cexostring",
|
||||
"value": "no_spn_wiz"
|
||||
"value": "no_spn_melcast2"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -720,7 +720,7 @@
|
||||
},
|
||||
"Value": {
|
||||
"type": "cexostring",
|
||||
"value": "no_spn_wiz"
|
||||
"value": "no_spn_melcast2"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -727,7 +727,7 @@
|
||||
},
|
||||
"Value": {
|
||||
"type": "cexostring",
|
||||
"value": "no_spn_wiz"
|
||||
"value": "no_spn_melcast2"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -97,6 +97,13 @@
|
||||
"type": "resref",
|
||||
"value": "nw_it_crewpp001"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 131072,
|
||||
"EquippedRes": {
|
||||
"type": "resref",
|
||||
"value": "nw_it_creitemunh"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
Loading…
x
Reference in New Issue
Block a user