//:://///////////////////////////////////////////// //:: Dragonfire Adept //:: inv_drgnfireadpt.nss //:://///////////////////////////////////////////// /* Handles the passive bonuses for Dragonfire Adepts */ //::////////////////////////////////////////////// //:: Created By: Fox //:: Created On: Jan 24, 2007 //::////////////////////////////////////////////// #include "prc_class_const" #include "inc_item_props" #include "inv_inc_invfunc" void main() { int nClass = GetLevelByClass(CLASS_TYPE_DRAGONFIRE_ADEPT); nClass += GetInvocationPRCLevels(OBJECT_SELF); int nScales = (nClass + 8) / 5; if(nScales > 1) SetCompositeBonus(GetPCSkin(OBJECT_SELF), "DFA_AC", nScales, ITEM_PROPERTY_AC_BONUS); //Reduction if(nClass > 5) { effect eReduction; if(nClass > 95) eReduction = EffectDamageReduction(25, DAMAGE_POWER_PLUS_TWENTY); else if(nClass > 85) eReduction = EffectDamageReduction(22, DAMAGE_POWER_PLUS_TWENTY); else if(nClass > 75) eReduction = EffectDamageReduction(20, DAMAGE_POWER_PLUS_FIFTEEN); else if(nClass > 65) eReduction = EffectDamageReduction(17, DAMAGE_POWER_PLUS_FIFTEEN); else if(nClass > 55) eReduction = EffectDamageReduction(15, DAMAGE_POWER_PLUS_TEN); else if(nClass > 45) eReduction = EffectDamageReduction(12, DAMAGE_POWER_PLUS_TEN); else if(nClass > 35) eReduction = EffectDamageReduction(10, DAMAGE_POWER_PLUS_FIVE); else if(nClass > 25) eReduction = EffectDamageReduction(7, DAMAGE_POWER_PLUS_FIVE); else if(nClass > 15) eReduction = EffectDamageReduction(5, DAMAGE_POWER_PLUS_ONE); else eReduction = EffectDamageReduction(2, DAMAGE_POWER_PLUS_ONE); ApplyEffectToObject(DURATION_TYPE_PERMANENT, ExtraordinaryEffect(eReduction), OBJECT_SELF); } }