//:://///////////////////////////////////////////// //:: Dragon Breath Paralyze //:: NW_S1_DragParal //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Calculates the proper DC Save for the breath weapon based on the HD of the dragon. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: May 9, 2001 //::////////////////////////////////////////////// const string DRAGBREATHLOCK = "DragonBreathLock"; //modified to use the breath include - Fox #include "prc_inc_spells" #include "prc_inc_breath" void main() { // Check the dragon breath delay lock if(GetLocalInt(OBJECT_SELF, DRAGBREATHLOCK)) { SendMessageToPC(OBJECT_SELF, "You cannot use your breath weapon again so soon"); return; } //Declare major variables int nAge = GetHitDice(OBJECT_SELF); int nDCBoost = nAge / 2; int nCount = d6(); struct breath ParalBreath; //Determine save DC and duration of effect if (nAge <= 6) //Wyrmling { nCount += 1; } else if (nAge >= 7 && nAge <= 9) //Very Young { nCount += 2; } else if (nAge >= 10 && nAge <= 12) //Young { nCount += 3; } else if (nAge >= 13 && nAge <= 15) //Juvenile { nCount += 4; } else if (nAge >= 16 && nAge <= 18) //Young Adult { nCount += 5; } else if (nAge >= 19 && nAge <= 21) //Adult { nCount += 6; } else if (nAge >= 22 && nAge <= 24) //Mature Adult { nCount += 7; } else if (nAge >= 25 && nAge <= 27) //Old { nCount += 8; } else if (nAge >= 28 && nAge <= 30) //Very Old { nCount += 9; } else if (nAge >= 31 && nAge <= 33) //Ancient { nCount += 10; } else if (nAge >= 34 && nAge <= 37) //Wyrm { nCount += 11; } else if (nAge >= 38 && nAge <= 41) //Great Wyrm { nCount += 12; } else if (nAge >= 42 && nAge <= 45) //Great Wyrm { nCount += 13; } else if (nAge >= 46 && nAge <= 49) //Great Wyrm { nCount += 14; } else if (nAge >= 50 && nAge <= 53) //Great Wyrm { nCount += 15; } else if (nAge >= 54 && nAge <= 57) //Great Wyrm { nCount += 16; } else if (nAge >= 58 && nAge <= 61) //Great Wyrm { nCount += 17; } else if (nAge >= 62 && nAge <= 65) //Great Wyrm { nCount += 18; } else if (nAge >= 66 && nAge <= 69) //Great Wyrm { nCount += 19; } else if (nAge >= 70 && nAge <= 73) //Great Wyrm { nCount += 20; } else if (nAge >= 74 && nAge <= 77) //Great Wyrm { nCount += 21; } else if (nAge >= 78 && nAge <= 81) //Great Wyrm { nCount += 22; } else if (nAge >= 82 && nAge <= 85) //Great Wyrm { nCount += 23; } else if (nAge >= 86 && nAge <= 89) //Great Wyrm { nCount += 24; } else if (nAge >= 90 && nAge <= 93) //Great Wyrm { nCount += 25; } else if (nAge >= 94 && nAge <= 97) //Great Wyrm { nCount += 26; } else if (nAge >= 98 && nAge <= 101) //Great Wyrm { nCount += 27; } else if (nAge >= 102 && nAge <= 105) //Great Wyrm { nCount += 28; } else if (nAge >= 106 && nAge <= 109) //Great Wyrm { nCount += 29; } else if (nAge >= 110 && nAge <= 113) //Great Wyrm { nCount += 30; } else if (nAge >= 114 && nAge <= 117) //Great Wyrm { nCount += 31; } else if (nAge >= 118 && nAge <= 121) //Great Wyrm { nCount += 32; } else if (nAge >= 122 && nAge <= 125) //Great Wyrm { nCount += 33; } else if (nAge >= 126 && nAge <= 129) //Great Wyrm { nCount += 34; } else if (nAge >= 130 && nAge <= 133) //Great Wyrm { nCount += 35; } else if (nAge >= 134 && nAge <= 137) //Great Wyrm { nCount += 36; } else if (nAge >= 138 && nAge <= 141) //Great Wyrm { nCount += 37; } else if (nAge >= 142 && nAge <= 145) //Great Wyrm { nCount += 38; } else if (nAge >= 146 && nAge <= 149) //Great Wyrm { nCount += 39; } else if (nAge >= 150 && nAge <= 153) //Great Wyrm { nCount += 40; } else if (nAge >= 154 && nAge <= 157) //Great Wyrm { nCount += 41; } else if (nAge >= 158 && nAge <= 161) //Great Wyrm { nCount += 42; } else if (nAge >= 162 && nAge <= 165) //Great Wyrm { nCount += 43; } else if (nAge >= 166 && nAge <= 169) //Great Wyrm { nCount += 44; } else if (nAge >= 170 && nAge <= 173) //Great Wyrm { nCount += 45; } else if (nAge >= 174 && nAge <= 177) //Great Wyrm { nCount += 46; } else if (nAge > 178 ) //Great Wyrm { nCount += 47; } //create the breath - 40' ~ 14m? - should set it based on size later ParalBreath = CreateBreath(OBJECT_SELF, FALSE, 40.0, -1, 10, nCount, ABILITY_CONSTITUTION, nDCBoost, BREATH_PARALYZE); //Apply the breath PRCPlayDragonBattleCry(); ApplyBreath(ParalBreath, PRCGetSpellTargetLocation()); //Apply the recharge lock SetLocalInt(OBJECT_SELF, DRAGBREATHLOCK, TRUE); // Schedule opening the delay lock float fDelay = RoundsToSeconds(ParalBreath.nRoundsUntilRecharge); SendMessageToPC(OBJECT_SELF, "Your breath weapon will be ready again in " + IntToString(ParalBreath.nRoundsUntilRecharge) + " rounds."); DelayCommand(fDelay, DeleteLocalInt(OBJECT_SELF, DRAGBREATHLOCK)); DelayCommand(fDelay, SendMessageToPC(OBJECT_SELF, "Your breath weapon is ready now")); }