//:://///////////////////////////////////////////// //:: x1_s2_deatharrow //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Seeker Arrow - creates an arrow that automatically hits target. - At level 4 the arrow does +2 magic damage - at level 5 the arrow does +3 magic damage - normal arrow damage, based on base item type - Must have shortbow or longbow in hand. */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// #include "X0_I0_SPELLS" #include "x2_inc_itemprop" void main() { int nBonus = nBonus = ArcaneArcherCalculateBonus(); object oTarget = GetSpellTargetObject(); if (GetIsObjectValid(oTarget) == TRUE) { // * Roll Touch Attack int nTouch = TouchAttackRanged(oTarget, TRUE); if (nTouch > 0) { int nDamage = ArcaneArcherDamageDoneByBow((nTouch ==2)); if (nDamage > 0) { effect ePhysical = EffectDamage(nDamage +10, DAMAGE_TYPE_PIERCING,IPGetDamagePowerConstantFromNumber(nBonus)); effect eMagic = EffectDamage(nBonus +10, DAMAGE_TYPE_MAGICAL); ApplyEffectToObject(DURATION_TYPE_INSTANT, ePhysical, oTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT, eMagic, oTarget); //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId())); // * if target fails a save DC30 they die if (MySavingThrow(SAVING_THROW_FORT, oTarget, 30) == 0) { effect eSlay = EffectDeath(); eSlay = SupernaturalEffect(eSlay); ApplyEffectToObject(DURATION_TYPE_INSTANT, eSlay, oTarget); } } } } }