//:://///////////////////////////////////////////// //:: Dragon Breath Negative Energy //:: NW_S1_DragNeg //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Calculates the proper damage and DC Save for the breath weapon based on the HD of the dragon. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: May 9, 2001 //::////////////////////////////////////////////// const string DRAGBREATHLOCK = "DragonBreathLock"; //modified to use the breath include - Fox #include "prc_inc_spells" #include "prc_inc_breath" void main() { // Check the dragon breath delay lock if(GetLocalInt(OBJECT_SELF, DRAGBREATHLOCK)) { SendMessageToPC(OBJECT_SELF, "You cannot use your breath weapon again so soon"); return; } //Declare major variables int nAge = GetHitDice(OBJECT_SELF); int nDCBoost = nAge / 2; int nDamageDice; int nLevelDrain; //drain was commented out, kept just in case struct breath NegBreath; //Determine save DC and ability damage if (nAge <= 6) //Wyrmling { nLevelDrain = 1; nDamageDice = 2; } else if (nAge >= 7 && nAge <= 9) //Very Young { nLevelDrain = 1; nDamageDice = 4; } else if (nAge >= 10 && nAge <= 12) //Young { nLevelDrain = 1; nDamageDice = 6; } else if (nAge >= 13 && nAge <= 15) //Juvenile { nLevelDrain = 2; nDamageDice = 8; } else if (nAge >= 16 && nAge <= 18) //Young Adult { nLevelDrain = 2; nDamageDice = 10; } else if (nAge >= 19 && nAge <= 21) //Adult { nLevelDrain = 3; nDamageDice = 12; } else if (nAge >= 22 && nAge <= 24) //Mature Adult { nLevelDrain = 4; nDamageDice = 14; } else if (nAge >= 25 && nAge <= 27) //Old { nLevelDrain = 5; nDamageDice = 16; } else if (nAge >= 28 && nAge <= 30) //Very Old { nLevelDrain = 5; nDamageDice = 18; } else if (nAge >= 31 && nAge <= 33) //Ancient { nLevelDrain = 6; nDamageDice = 20; } else if (nAge >= 34 && nAge <= 37) //Wyrm { nLevelDrain = 7; nDamageDice = 22; } else if (nAge >= 38 && nAge <= 41) //Great Wyrm { nDamageDice = 24; nLevelDrain = 8; } else if (nAge >= 42 && nAge <= 45) //Great Wyrm { nDamageDice = 26; nLevelDrain = 9; } else if (nAge >= 46 && nAge <= 49) //Great Wyrm { nDamageDice = 28; nLevelDrain = 10; } else if (nAge >= 50 && nAge <= 53) //Great Wyrm { nDamageDice = 30; nLevelDrain = 11; } else if (nAge >= 54 && nAge <= 57) //Great Wyrm { nDamageDice = 32; nLevelDrain = 12; } else if (nAge >= 58 && nAge <= 61) //Great Wyrm { nDamageDice = 34; nLevelDrain = 13; } else if (nAge >= 62 && nAge <= 65) //Great Wyrm { nDamageDice = 36; nLevelDrain = 14; } else if (nAge >= 66 && nAge <= 69) //Great Wyrm { nDamageDice = 38; nLevelDrain = 15; } else if (nAge >= 70 && nAge <= 73) //Great Wyrm { nDamageDice = 40; nLevelDrain = 16; } else if (nAge >= 74 && nAge <= 77) //Great Wyrm { nDamageDice = 42; nLevelDrain = 17; } else if (nAge >= 78 && nAge <= 81) //Great Wyrm { nDamageDice = 44; nLevelDrain = 18; } else if (nAge >= 82 && nAge <= 85) //Great Wyrm { nDamageDice = 46; nLevelDrain = 19; } else if (nAge >= 86 && nAge <= 89) //Great Wyrm { nDamageDice = 48; nLevelDrain = 20; } else if (nAge >= 90 && nAge <= 93) //Great Wyrm { nDamageDice = 50; nLevelDrain = 21; } else if (nAge >= 94 && nAge <= 97) //Great Wyrm { nDamageDice = 52; nLevelDrain = 22; } else if (nAge >= 98 && nAge <= 101) //Great Wyrm { nDamageDice = 54; nLevelDrain = 23; } else if (nAge >= 102 && nAge <= 105) //Great Wyrm { nDamageDice = 56; nLevelDrain = 24; } else if (nAge >= 106 && nAge <= 109) //Great Wyrm { nDamageDice = 58; nLevelDrain = 25; } else if (nAge >= 110 && nAge <= 113) //Great Wyrm { nDamageDice = 60; nLevelDrain = 26; } else if (nAge >= 114 && nAge <= 117) //Great Wyrm { nDamageDice = 62; nLevelDrain = 27; } else if (nAge >= 118 && nAge <= 121) //Great Wyrm { nDamageDice = 64; nLevelDrain = 28; } else if (nAge >= 122 && nAge <= 125) //Great Wyrm { nDamageDice = 66; nLevelDrain = 29; } else if (nAge >= 126 && nAge <= 129) //Great Wyrm { nDamageDice = 68; nLevelDrain = 30; } else if (nAge >= 130 && nAge <= 133) //Great Wyrm { nDamageDice = 70; nLevelDrain = 31; } else if (nAge >= 134 && nAge <= 137) //Great Wyrm { nDamageDice = 72; nLevelDrain = 32; } else if (nAge >= 138 && nAge <= 141) //Great Wyrm { nDamageDice = 74; nLevelDrain = 33; } else if (nAge >= 142 && nAge <= 145) //Great Wyrm { nDamageDice = 76; nLevelDrain = 34; } else if (nAge >= 146 && nAge <= 149) //Great Wyrm { nDamageDice = 78; nLevelDrain = 35; } else if (nAge >= 150 && nAge <= 153) //Great Wyrm { nDamageDice = 80; nLevelDrain = 36; } else if (nAge >= 154 && nAge <= 157) //Great Wyrm { nDamageDice = 82; nLevelDrain = 37; } else if (nAge >= 158 && nAge <= 161) //Great Wyrm { nDamageDice = 84; nLevelDrain = 38; } else if (nAge >= 162 && nAge <= 165) //Great Wyrm { nDamageDice = 86; nLevelDrain = 39; } else if (nAge >= 166 && nAge <= 169) //Great Wyrm { nDamageDice = 88; nLevelDrain = 40; } else if (nAge >= 170 && nAge <= 173) //Great Wyrm { nDamageDice = 90; nLevelDrain = 41; } else if (nAge >= 174 && nAge <= 177) //Great Wyrm { nDamageDice = 92; nLevelDrain = 42; } else if (nAge > 178 ) //Great Wyrm { nDamageDice = 94; nLevelDrain = 43; } //create the breath - 40' ~ 14m? - should set it based on size later NegBreath = CreateBreath(OBJECT_SELF, FALSE, 40.0, DAMAGE_TYPE_NEGATIVE, 8, nDamageDice, ABILITY_CONSTITUTION, nDCBoost); //Apply the breath - note: Level drain was included but commented out in the original, thus not currently implemented in the include. //Information on the level drain amount is kept just in case. PRCPlayDragonBattleCry(); ApplyBreath(NegBreath, PRCGetSpellTargetLocation()); //Apply the recharge lock SetLocalInt(OBJECT_SELF, DRAGBREATHLOCK, TRUE); // Schedule opening the delay lock float fDelay = RoundsToSeconds(NegBreath.nRoundsUntilRecharge); SendMessageToPC(OBJECT_SELF, "Your breath weapon will be ready again in " + IntToString(NegBreath.nRoundsUntilRecharge) + " rounds."); DelayCommand(fDelay, DeleteLocalInt(OBJECT_SELF, DRAGBREATHLOCK)); DelayCommand(fDelay, SendMessageToPC(OBJECT_SELF, "Your breath weapon is ready now")); }