//:://///////////////////////////////////////////// //:: Destruction //:: NW_S0_Destruc //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* The target creature is destroyed if it fails a Fort save, otherwise it takes 10d6 damage. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Aug 13, 2001 //::////////////////////////////////////////////// #include "NW_I0_SPELLS" #include "x2_inc_spellhook" #include "epicdc_inc" void main() { /* Spellcast Hook Code Added 2003-06-23 by GeorgZ If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major variables object oTarget = GetSpellTargetObject(); int nMetaMagic = GetMetaMagicFeat(); int nDamage; int nCasterLevel = GetCasterLevel(OBJECT_SELF)/2; effect eSlay = EffectDeath(); effect eDam; effect eVis = EffectVisualEffect(234); if(!GetIsReactionTypeFriendly(oTarget)) { //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_DESTRUCTION)); //Make SR check if(!MyResistSpell(OBJECT_SELF, oTarget)) { //Make a saving throw check //This spell is no longer a Death Effect They make a save or die. if(!/*Fort Save*/ MySavingThrow(SAVING_THROW_FORT, oTarget, GetEpicSpellSaveDC())) { //Apply the VFX impact and effects ApplyEffectToObject(DURATION_TYPE_INSTANT, eSlay, oTarget); } else { nDamage = d8(1) * nCasterLevel; //Enter Metamagic conditions if (nMetaMagic == METAMAGIC_MAXIMIZE) { nDamage = 8 * nCasterLevel;//Damage is at max } else if (nMetaMagic == METAMAGIC_EMPOWER) { nDamage = nDamage + (nDamage/2); //Damage/Healing is +50% } //Set damage effect eDam = EffectDamage(nDamage, DAMAGE_TYPE_DIVINE); ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); } //Apply VFX impact ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); } } }