void main() { SetLocalInt(OBJECT_SELF,"Cost",0); SetLocalInt(OBJECT_SELF,"Refund",FALSE); SetLocalInt(OBJECT_SELF,"Visual",FALSE); SetLocalInt(OBJECT_SELF,"Mods",0); SetLocalInt(OBJECT_SELF,"MODCODE",0); DeleteLocalObject(OBJECT_SELF,"ITEM_IN_FORGE"); SetLocalInt(OBJECT_SELF,"SpellLevel",11); DestroyObject(GetFirstItemInInventory(GetObjectByTag("omegaanvil" + GetStringRight(GetTag(OBJECT_SELF),1)))); }