#include "prc_class_const" void main() { object oDoor = OBJECT_SELF; object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC); int nClass; //:: Restrict based on the player's class nClass = GetLevelByClass(CLASS_TYPE_WIZARD, oPC) +GetLevelByClass(CLASS_TYPE_SORCERER, oPC) +GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oPC) +GetLevelByClass(CLASS_TYPE_WARMAGE, oPC) +GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oPC) +GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, oPC) +GetLevelByClass(CLASS_TYPE_ARCHMAGE, oPC) +GetLevelByClass(CLASS_TYPE_WARLOCK, oPC); if (nClass >= 20) { AssignCommand(oDoor, ActionOpenDoor(oDoor)); SendMessageToPC(oPC, "You may pass."); } else { SendMessageToPC(oPC, "You will not pass."); } }