#include "afx_sfunc"

void main()
{

    object oPC=GetEnteringObject();
    object oWay = GetObjectByTag("crownboot");
    string sMsg = GetName(oPC) + " " + GetPCPlayerName(oPC) + " Has entered the palace vault!";

    //If the PC has the immortal crown boot them immediately!
    if(GetItemPossessedBy(oPC, "ImmortalCrown2")!=OBJECT_INVALID || GetItemPossessedBy(oPC, "immotoken")!=OBJECT_INVALID)
    {
     // DelayCommand(2.0, FloatingTextStringOnCreature(sMsg, oPC, TRUE));
    // DelayCommand(4.0, AssignCommand(oPC, ClearAllActions()));
    //  DelayCommand(4.1, AssignCommand(oPC, JumpToObject(oWay)));
    WriteTimestampedLogEntry(sMsg);
   }

    object oArea = GetArea(OBJECT_SELF);
     // place here the % chance of rest being interruped excample here 33% chance of rest being interuped
    SetLocalInt(oArea, "nMonChance",85);
     // place here the blueprint refrenfrence tag of the creature you wish to attack them
     // or place the word CUSTOM which will send a 201 event to the area starting your won script
     // here it is a goblin
    SetLocalString(oArea, "sMonster","arcanegolem");

    if(GetIsPC(oPC) == TRUE) {
        afx_apply_effects(oPC,OBJECT_SELF);
    }
}