void main() { object oPC = GetPCSpeaker(); //get the target waypoint destination object oDrop = GetWaypointByTag("bathsecretentrance"); effect eBlood = EffectDamage(75, DAMAGE_TYPE_SLASHING, DAMAGE_POWER_PLUS_FIVE); ApplyEffectToObject(DURATION_TYPE_INSTANT, eBlood, oPC); SendMessageToPC(oPC, "The bloody tentacles slice at you as you pass."); //jump the PC to the destination AssignCommand (oPC,JumpToObject(oDrop)); }