// // Spawn Camp // // // CampNumP // CampNumC // CampRadius // CampTrigger // CampTriggerScript // // RW : Random Walk // SF : Spawn Facing Camp // SG : Spawn Group // LT00 : Loot Table // CD000|T0 : Corpse Decay // PL0|T00 : Placeable Trap Disabled // DT000 : Death Script // RH000 : Return Home // // #include "inc_debug" object GetChildByTag(object oSpawn, string sChildTag); object GetChildByNumber(object oSpawn, int nChildNum); object GetSpawnByID(int nSpawnID); void DeactivateSpawn(object oSpawn); void DeactivateSpawnsByTag(string sSpawnTag); void DeactivateAllSpawns(); void DespawnChildren(object oSpawn); void DespawnChildrenByTag(object oSpawn, string sSpawnTag); // // void SetCampSpawn(object oCamp, string sCamp, location lCamp) { //:: Declare major variables int nDifficulty = 0; int nTotalPCs = 0; object oArea = GetArea(OBJECT_SELF); //:: Cycle through PCs in Area object oPC = GetFirstObjectInArea(oArea); //:: Get number of PCs in party while (oPC != OBJECT_INVALID) { if (GetIsPC(oPC) || (GetMaster(oPC) != OBJECT_INVALID && GetMaster(GetMaster(oPC)) == OBJECT_INVALID)) //:: Only PCs & Henchmen count. { nTotalPCs++; } oPC = GetNextObjectInArea(oArea); } //:: Calculate difficluty if (nTotalPCs >= 5) {nDifficulty = nDifficulty + (nTotalPCs-3) / 2;} if (nDifficulty >= 8) {(nDifficulty == 8);} if (nDifficulty <= 0) {(nDifficulty == 0);} if (DEBUG) DelayCommand(0.0f, SpeakString("Difficulty Level is: "+IntToString(nDifficulty), TALKVOLUME_SHOUT)); // // Place Custom Camps Here // ------------------------------------------- //:: Boneklaw patrol if (sCamp == "boneklaw_patrol") { //:: Set Number of Placeables int nPlcNum = 0; SetLocalInt(oCamp, "CampNumP", nPlcNum); //:: Set Number of Creatures int nSpawnNum = 2 + nDifficulty + d3(2); SetLocalInt(oCamp, "CampNumC", nSpawnNum); //:: Set Radius of Camp SetLocalFloat(oCamp, "CampRadius", 10.0); // Set Creature 0 to be Trigger // Script 00 : Kill him and the Camp Despawns // SetLocalString(oCamp, "CampTrigger", "C0"); // SetLocalInt(oCamp, "CampTriggerScript", 0); //:: Set Placeable 0 to be Camp Center SetLocalString(oCamp, "CampCenter", "P0"); //:: Set Placeable 0 and Spawn Flags //:: First Placeable always Spawns at Center of Camp //:: If CampCenter Is Not Set //SetLocalString(oCamp, "CampP0", "poa_corpse001"); //SetLocalString(oCamp, "CampP0_Flags", "SP_SF"); // Set Creature 0 and Spawn Flags SetLocalString(oCamp, "CampC0", "grp_boneklaw"); SetLocalString(oCamp, "CampC0_Flags", "SP_RW_SG"); // Set Creature 1 and Spawn Flags SetLocalString(oCamp, "CampC1", "grp_boneklaw"); SetLocalString(oCamp, "CampC1_Flags", "SP_RW_SG"); // Set Creature 2 and Spawn Flags SetLocalString(oCamp, "CampC2", "grp_boneklaw"); SetLocalString(oCamp, "CampC2_Flags", "SP_RW_SG"); // Set Creature 3 and Spawn Flags SetLocalString(oCamp, "CampC3", "grp_boneklaw"); SetLocalString(oCamp, "CampC3_Flags", "SP_RW_SG"); // Set Creature 4 and Spawn Flags SetLocalString(oCamp, "CampC4", "grp_boneklaw"); SetLocalString(oCamp, "CampC4_Flags", "SP_RW_SG"); // Set Creature 5 and Spawn Flags SetLocalString(oCamp, "CampC5", "grp_boneklaw"); SetLocalString(oCamp, "CampC5_Flags", "SP_RW_SG"); // Set Creature 6 and Spawn Flags SetLocalString(oCamp, "CampC6", "grp_boneklaw"); SetLocalString(oCamp, "CampC6_Flags", "SP_RW_SG"); // Set Creature 7 and Spawn Flags SetLocalString(oCamp, "CampC7", "grp_boneklaw"); SetLocalString(oCamp, "CampC7_Flags", "SP_RW_SG"); // Set Creature 8 and Spawn Flags SetLocalString(oCamp, "CampC8", "grp_boneklaw"); SetLocalString(oCamp, "CampC8_Flags", "SP_RW_SG"); // Set Creature 9 and Spawn Flags SetLocalString(oCamp, "CampC9", "grp_boneklaw"); SetLocalString(oCamp, "CampC9_Flags", "SP_RW_SG"); // Set Creature 10 and Spawn Flags SetLocalString(oCamp, "CampC10", "grp_boneklaw"); SetLocalString(oCamp, "CampC10_Flags", "SP_RW_SG"); } //:: Boneklaw patrol //:: Ghouls, Ghasts & supper if (sCamp == "ghoul_feast") { //:: Set Number of Placeables int nPlcNum = 2 + d4(1); SetLocalInt(oCamp, "CampNumP", nPlcNum); //:: Set Number of Creatures int nSpawnNum = 1 + nDifficulty + d4(2); SetLocalInt(oCamp, "CampNumC", nSpawnNum); //:: Set Radius of Camp SetLocalFloat(oCamp, "CampRadius", 2.0); // Set Creature 0 to be Trigger // Script 00 : Kill him and the Camp Despawns // SetLocalString(oCamp, "CampTrigger", "C0"); // SetLocalInt(oCamp, "CampTriggerScript", 0); //:: Set Placeable 0 to be Camp Center SetLocalString(oCamp, "CampCenter", "P0"); //:: Set Placeable 0 and Spawn Flags //:: First Placeable always Spawns at Center of Camp //:: If CampCenter Is Not Set SetLocalString(oCamp, "CampP0", "poa_corpse001"); SetLocalString(oCamp, "CampP0_Flags", "SP_SF"); // Set Placeable 1 and Spawn Flags SetLocalString(oCamp, "CampP1", "plc_bloodstain"); SetLocalString(oCamp, "CampP1_Flags", "SP_PL0"); // Set Placeable 2 and Spawn Flags SetLocalString(oCamp, "CampP2", "plc_bloodstain"); SetLocalString(oCamp, "CampP2_Flags", "SP_PL0"); // Set Placeable 3 and Spawn Flags SetLocalString(oCamp, "CampP3", "plc_bloodstain"); SetLocalString(oCamp, "CampP3_Flags", "SP_PL0"); // Set Placeable 4 and Spawn Flags SetLocalString(oCamp, "CampP4", "plc_bloodstain"); SetLocalString(oCamp, "CampP4_Flags", "SP_PL0"); // Set Creature 0 and Spawn Flags SetLocalString(oCamp, "CampC0", "grp_ghasts"); SetLocalString(oCamp, "CampC0_Flags", "SP_RW_SG"); // Set Creature 1 and Spawn Flags SetLocalString(oCamp, "CampC1", "grp_ghasts"); SetLocalString(oCamp, "CampC1_Flags", "SP_SF_SG"); // Set Creature 2 and Spawn Flags SetLocalString(oCamp, "CampC2", "grp_ghasts"); SetLocalString(oCamp, "CampC2_Flags", "SP_SF_SG"); // Set Creature 3 and Spawn Flags SetLocalString(oCamp, "CampC3", "grp_ghasts"); SetLocalString(oCamp, "CampC3_Flags", "SP_SF_SG"); // Set Creature 4 and Spawn Flags SetLocalString(oCamp, "CampC4", "grp_ghasts"); SetLocalString(oCamp, "CampC4_Flags", "SP_RW_SG"); // Set Creature 5 and Spawn Flags SetLocalString(oCamp, "CampC5", "grp_ghasts"); SetLocalString(oCamp, "CampC5_Flags", "SP_SF_SG"); // Set Creature 6 and Spawn Flags SetLocalString(oCamp, "CampC6", "grp_ghasts"); SetLocalString(oCamp, "CampC6_Flags", "SP_SF_SG"); // Set Creature 7 and Spawn Flags SetLocalString(oCamp, "CampC7", "grp_ghasts"); SetLocalString(oCamp, "CampC7_Flags", "SP_SF_SG"); // Set Creature 8 and Spawn Flags SetLocalString(oCamp, "CampC8", "grp_ghasts"); SetLocalString(oCamp, "CampC8_Flags", "SP_SF_SG"); // Set Creature 9 and Spawn Flags SetLocalString(oCamp, "CampC9", "grp_ghasts"); SetLocalString(oCamp, "CampC9_Flags", "SP_SF_SG"); // Set Creature 10 and Spawn Flags SetLocalString(oCamp, "CampC10", "grp_ghasts"); SetLocalString(oCamp, "CampC10_Flags", "SP_SF_SG"); // Set Creature 11 and Spawn Flags SetLocalString(oCamp, "CampC11", "grp_ghasts"); SetLocalString(oCamp, "CampC11_Flags", "SP_SF_SG"); // Set Creature 12 and Spawn Flags SetLocalString(oCamp, "CampC12", "grp_ghasts"); SetLocalString(oCamp, "CampC12_Flags", "SP_SF_SG"); } //:: Ghouls, Ghasts & supper //:: Shadow Gang if (sCamp == "shadow_gang") { //:: Set Number of Placeables int nPlcNum = 0; SetLocalInt(oCamp, "CampNumP", nPlcNum); //:: Set Number of Creatures int nSpawnNum = 1 + nDifficulty + d4(2); SetLocalInt(oCamp, "CampNumC", nSpawnNum); //:: Set Radius of Camp SetLocalFloat(oCamp, "CampRadius", 2.0); // Set Creature 0 to be Trigger // Script 00 : Kill him and the Camp Despawns // SetLocalString(oCamp, "CampTrigger", "C0"); // SetLocalInt(oCamp, "CampTriggerScript", 0); //:: Set Placeable 0 to be Camp Center SetLocalString(oCamp, "CampCenter", "P0"); //:: Set Placeable 0 and Spawn Flags //:: First Placeable always Spawns at Center of Camp //:: If CampCenter Is Not Set //SetLocalString(oCamp, "CampP0", "poa_corpse001"); //SetLocalString(oCamp, "CampP0_Flags", "SP_SF"); // Set Creature 0 and Spawn Flags SetLocalString(oCamp, "CampC0", "grp_shadow"); SetLocalString(oCamp, "CampC0_Flags", "SP_RW_SG"); // Set Creature 1 and Spawn Flags SetLocalString(oCamp, "CampC1", "grp_shadow"); SetLocalString(oCamp, "CampC1_Flags", "SP_RW_SG"); // Set Creature 2 and Spawn Flags SetLocalString(oCamp, "CampC2", "grp_shadow"); SetLocalString(oCamp, "CampC2_Flags", "SP_RW_SG"); // Set Creature 3 and Spawn Flags SetLocalString(oCamp, "CampC3", "grp_shadow"); SetLocalString(oCamp, "CampC3_Flags", "SP_RW_SG"); // Set Creature 4 and Spawn Flags SetLocalString(oCamp, "CampC4", "grp_shadow"); SetLocalString(oCamp, "CampC4_Flags", "SP_RW_SG"); // Set Creature 5 and Spawn Flags SetLocalString(oCamp, "CampC5", "grp_shadow"); SetLocalString(oCamp, "CampC5_Flags", "SP_RW_SG"); // Set Creature 6 and Spawn Flags SetLocalString(oCamp, "CampC6", "grp_shadow"); SetLocalString(oCamp, "CampC6_Flags", "SP_RW_SG"); // Set Creature 7 and Spawn Flags SetLocalString(oCamp, "CampC7", "grp_shadow"); SetLocalString(oCamp, "CampC7_Flags", "SP_RW_SG"); // Set Creature 8 and Spawn Flags SetLocalString(oCamp, "CampC8", "grp_shadow"); SetLocalString(oCamp, "CampC8_Flags", "SP_RW_SG"); // Set Creature 9 and Spawn Flags SetLocalString(oCamp, "CampC9", "grp_shadow"); SetLocalString(oCamp, "CampC9_Flags", "SP_RW_SG"); // Set Creature 10 and Spawn Flags SetLocalString(oCamp, "CampC10", "grp_shadow"); SetLocalString(oCamp, "CampC10_Flags", "SP_RW_SG"); // Set Creature 11 and Spawn Flags SetLocalString(oCamp, "CampC11", "grp_shadow"); SetLocalString(oCamp, "CampC11_Flags", "SP_RW_SG"); // Set Creature 12 and Spawn Flags SetLocalString(oCamp, "CampC12", "grp_shadow"); SetLocalString(oCamp, "CampC12_Flags", "SP_RW_SG"); } //:: Shadow Gang //:: Crypt Chanter & Wraith gang if (sCamp == "camp_chanter") { //:: Set Number of Placeables int nPlcNum = 0; SetLocalInt(oCamp, "CampNumP", nPlcNum); //:: Set Number of Creatures int nSpawnNum = 2 + nDifficulty + d4(2); SetLocalInt(oCamp, "CampNumC", nSpawnNum); //:: Set Radius of Camp SetLocalFloat(oCamp, "CampRadius", 10.0); // Set Creature 0 to be Trigger // Script 00 : Kill him and the Camp Despawns // SetLocalString(oCamp, "CampTrigger", "C0"); // SetLocalInt(oCamp, "CampTriggerScript", 0); //:: Set Placeable 0 to be Camp Center SetLocalString(oCamp, "CampCenter", "P0"); //:: Set Placeable 0 and Spawn Flags //:: First Placeable always Spawns at Center of Camp //:: If CampCenter Is Not Set //SetLocalString(oCamp, "CampP0", "poa_corpse001"); //SetLocalString(oCamp, "CampP0_Flags", "SP_SF"); // Set Creature 0 and Spawn Flags SetLocalString(oCamp, "CampC0", "grp_chanter"); SetLocalString(oCamp, "CampC0_Flags", "SP_RW_SG"); // Set Creature 1 and Spawn Flags SetLocalString(oCamp, "CampC1", "grp_wraith"); SetLocalString(oCamp, "CampC1_Flags", "SP_RW_SG"); // Set Creature 2 and Spawn Flags SetLocalString(oCamp, "CampC2", "grp_wraith"); SetLocalString(oCamp, "CampC2_Flags", "SP_RW_SG"); // Set Creature 3 and Spawn Flags SetLocalString(oCamp, "CampC3", "grp_wraith"); SetLocalString(oCamp, "CampC3_Flags", "SP_RW_SG"); // Set Creature 4 and Spawn Flags SetLocalString(oCamp, "CampC4", "grp_wraith"); SetLocalString(oCamp, "CampC4_Flags", "SP_RW_SG"); // Set Creature 5 and Spawn Flags SetLocalString(oCamp, "CampC5", "grp_wraith"); SetLocalString(oCamp, "CampC5_Flags", "SP_RW_SG"); // Set Creature 6 and Spawn Flags SetLocalString(oCamp, "CampC6", "grp_wraith"); SetLocalString(oCamp, "CampC6_Flags", "SP_RW_SG"); // Set Creature 7 and Spawn Flags SetLocalString(oCamp, "CampC7", "grp_wraith"); SetLocalString(oCamp, "CampC7_Flags", "SP_RW_SG"); // Set Creature 8 and Spawn Flags SetLocalString(oCamp, "CampC8", "grp_wraith"); SetLocalString(oCamp, "CampC8_Flags", "SP_RW_SG"); // Set Creature 9 and Spawn Flags SetLocalString(oCamp, "CampC9", "grp_wraith"); SetLocalString(oCamp, "CampC9_Flags", "SP_RW_SG"); // Set Creature 10 and Spawn Flags SetLocalString(oCamp, "CampC10", "grp_wraith"); SetLocalString(oCamp, "CampC10_Flags", "SP_RW_SG"); // Set Creature 11 and Spawn Flags SetLocalString(oCamp, "CampC11", "grp_wraith"); SetLocalString(oCamp, "CampC11_Flags", "SP_RW_SG"); // Set Creature 12 and Spawn Flags SetLocalString(oCamp, "CampC12", "grp_wraith"); SetLocalString(oCamp, "CampC12_Flags", "SP_RW_SG"); } //:: Crypt Chanter & Wraith gang //:: Hulking Corpse if (sCamp == "camp_hulkcorpse") { //:: Set Number of Placeables int nPlcNum = 0; SetLocalInt(oCamp, "CampNumP", nPlcNum); //:: Set Number of Creatures int nSpawnNum = 1 + nDifficulty; SetLocalInt(oCamp, "CampNumC", nSpawnNum); //:: Set Radius of Camp SetLocalFloat(oCamp, "CampRadius", 10.0); // Set Creature 0 to be Trigger // Script 00 : Kill him and the Camp Despawns // SetLocalString(oCamp, "CampTrigger", "C0"); // SetLocalInt(oCamp, "CampTriggerScript", 0); //:: Set Placeable 0 to be Camp Center SetLocalString(oCamp, "CampCenter", "P0"); //:: Set Placeable 0 and Spawn Flags //:: First Placeable always Spawns at Center of Camp //:: If CampCenter Is Not Set //SetLocalString(oCamp, "CampP0", "poa_corpse001"); //SetLocalString(oCamp, "CampP0_Flags", "SP_SF"); // Set Creature 0 and Spawn Flags SetLocalString(oCamp, "CampC0", "grp_hulkcorpse"); SetLocalString(oCamp, "CampC0_Flags", "SP_RW_SG"); // Set Creature 1 and Spawn Flags SetLocalString(oCamp, "CampC1", "grp_hulkcorpse"); SetLocalString(oCamp, "CampC1_Flags", "SP_RW_SG"); // Set Creature 2 and Spawn Flags SetLocalString(oCamp, "CampC2", "grp_hulkcorpse"); SetLocalString(oCamp, "CampC2_Flags", "SP_RW_SG"); // Set Creature 3 and Spawn Flags SetLocalString(oCamp, "CampC3", "grp_hulkcorpse"); SetLocalString(oCamp, "CampC3_Flags", "SP_RW_SG"); // Set Creature 4 and Spawn Flags SetLocalString(oCamp, "CampC4", "grp_hulkcorpse"); SetLocalString(oCamp, "CampC4_Flags", "SP_RW_SG"); // Set Creature 5 and Spawn Flags SetLocalString(oCamp, "CampC5", "grp_hulkcorpse"); SetLocalString(oCamp, "CampC5_Flags", "SP_RW_SG"); } //:: Hulking Corpse //:: Cinderspawn gang if (sCamp == "camp_cinder") { //:: Set Number of Placeables int nPlcNum = 2 + d6(2); SetLocalInt(oCamp, "CampNumP", nPlcNum); //:: Set Number of Creatures int nSpawnNum = 1 + nDifficulty + d3(1); SetLocalInt(oCamp, "CampNumC", nSpawnNum); //:: Set Radius of Camp SetLocalFloat(oCamp, "CampRadius", 10.0); // Set Creature 0 to be Trigger // Script 00 : Kill him and the Camp Despawns // SetLocalString(oCamp, "CampTrigger", "C0"); // SetLocalInt(oCamp, "CampTriggerScript", 0); //:: Set Placeable 0 to be Camp Center SetLocalString(oCamp, "CampCenter", "P0"); //:: Set Placeable 0 and Spawn Flags //:: First Placeable always Spawns at Center of Camp //:: If CampCenter Is Not Set SetLocalString(oCamp, "CampP0", "plc_dustplume"); SetLocalString(oCamp, "CampP0_Flags", "SP_SF"); // Set Placeable 1 and Spawn Flags SetLocalString(oCamp, "CampP1", "plc_flamelarge"); SetLocalString(oCamp, "CampP1_Flags", "SP_PL0"); // Set Placeable 2 and Spawn Flags SetLocalString(oCamp, "CampP2", "plc_flamelarge"); SetLocalString(oCamp, "CampP2_Flags", "SP_PL0"); // Set Placeable 3 and Spawn Flags SetLocalString(oCamp, "CampP3", "plc_dustplume"); SetLocalString(oCamp, "CampP3_Flags", "SP_PL0"); // Set Placeable 4 and Spawn Flags SetLocalString(oCamp, "CampP4", "plc_flamemedium"); SetLocalString(oCamp, "CampP4_Flags", "SP_PL0"); // Set Placeable 5 and Spawn Flags SetLocalString(oCamp, "CampP5", "plc_flamelarge"); SetLocalString(oCamp, "CampP5_Flags", "SP_PL0"); // Set Placeable 6 and Spawn Flags SetLocalString(oCamp, "CampP6", "plc_dustplume"); SetLocalString(oCamp, "CampP6_Flags", "SP_PL0"); // Set Placeable 7 and Spawn Flags SetLocalString(oCamp, "CampP7", "plc_flamemedium"); SetLocalString(oCamp, "CampP7_Flags", "SP_PL0"); // Set Placeable 8 and Spawn Flags SetLocalString(oCamp, "CampP8", "plc_flamelarge"); SetLocalString(oCamp, "CampP8_Flags", "SP_PL0"); // Set Placeable 9 and Spawn Flags SetLocalString(oCamp, "CampP9", "plc_flamelarge"); SetLocalString(oCamp, "CampP9_Flags", "SP_PL0"); // Set Placeable 10 and Spawn Flags SetLocalString(oCamp, "CampP10", "plc_flamelarge"); SetLocalString(oCamp, "CampP10_Flags", "SP_PL0"); // Set Placeable 11 and Spawn Flags SetLocalString(oCamp, "CampP11", "plc_flamemedium"); SetLocalString(oCamp, "CampP11_Flags", "SP_PL0"); // Set Placeable 12 and Spawn Flags SetLocalString(oCamp, "CampP12", "plc_flamelarge"); SetLocalString(oCamp, "CampP12_Flags", "SP_PL0"); // Set Creature 0 and Spawn Flags SetLocalString(oCamp, "CampC0", "grp_cinder"); SetLocalString(oCamp, "CampC0_Flags", "SP_RW_SG"); // Set Creature 1 and Spawn Flags SetLocalString(oCamp, "CampC1", "grp_cinder"); SetLocalString(oCamp, "CampC1_Flags", "SP_RW_SG"); // Set Creature 2 and Spawn Flags SetLocalString(oCamp, "CampC2", "grp_cinder"); SetLocalString(oCamp, "CampC2_Flags", "SP_RW_SG"); // Set Creature 3 and Spawn Flags SetLocalString(oCamp, "CampC3", "grp_cinder"); SetLocalString(oCamp, "CampC3_Flags", "SP_RW_SG"); // Set Creature 4 and Spawn Flags SetLocalString(oCamp, "CampC4", "grp_cinder"); SetLocalString(oCamp, "CampC4_Flags", "SP_RW_SG"); } //:: Cinderspawn gang //:: Wight pack if (sCamp == "wight_pack") { //:: Set Number of Placeables int nPlcNum = 0; SetLocalInt(oCamp, "CampNumP", nPlcNum); //:: Set Number of Creatures int nSpawnNum = 2 + nDifficulty + d3(3); SetLocalInt(oCamp, "CampNumC", nSpawnNum); //:: Set Radius of Camp SetLocalFloat(oCamp, "CampRadius", 10.0); // Set Creature 0 to be Trigger // Script 00 : Kill him and the Camp Despawns // SetLocalString(oCamp, "CampTrigger", "C0"); // SetLocalInt(oCamp, "CampTriggerScript", 0); //:: Set Placeable 0 to be Camp Center SetLocalString(oCamp, "CampCenter", "P0"); //:: Set Placeable 0 and Spawn Flags //:: First Placeable always Spawns at Center of Camp //:: If CampCenter Is Not Set //SetLocalString(oCamp, "CampP0", "poa_corpse001"); //SetLocalString(oCamp, "CampP0_Flags", "SP_SF"); // Set Creature 0 and Spawn Flags SetLocalString(oCamp, "CampC0", "grp_wight"); SetLocalString(oCamp, "CampC0_Flags", "SP_RW_SG"); // Set Creature 1 and Spawn Flags SetLocalString(oCamp, "CampC1", "grp_wight"); SetLocalString(oCamp, "CampC1_Flags", "SP_RW_SG"); // Set Creature 2 and Spawn Flags SetLocalString(oCamp, "CampC2", "grp_wight"); SetLocalString(oCamp, "CampC2_Flags", "SP_RW_SG"); // Set Creature 3 and Spawn Flags SetLocalString(oCamp, "CampC3", "grp_wight"); SetLocalString(oCamp, "CampC3_Flags", "SP_RW_SG"); // Set Creature 4 and Spawn Flags SetLocalString(oCamp, "CampC4", "grp_wight"); SetLocalString(oCamp, "CampC4_Flags", "SP_RW_SG"); // Set Creature 5 and Spawn Flags SetLocalString(oCamp, "CampC5", "grp_wight"); SetLocalString(oCamp, "CampC5_Flags", "SP_RW_SG"); // Set Creature 6 and Spawn Flags SetLocalString(oCamp, "CampC6", "grp_wight"); SetLocalString(oCamp, "CampC6_Flags", "SP_RW_SG"); // Set Creature 7 and Spawn Flags SetLocalString(oCamp, "CampC7", "grp_wight"); SetLocalString(oCamp, "CampC7_Flags", "SP_RW_SG"); // Set Creature 8 and Spawn Flags SetLocalString(oCamp, "CampC8", "grp_wight"); SetLocalString(oCamp, "CampC8_Flags", "SP_RW_SG"); // Set Creature 9 and Spawn Flags SetLocalString(oCamp, "CampC9", "grp_wight"); SetLocalString(oCamp, "CampC9_Flags", "SP_RW_SG"); // Set Creature 10 and Spawn Flags SetLocalString(oCamp, "CampC10", "grp_wight"); SetLocalString(oCamp, "CampC10_Flags", "SP_RW_SG"); } //:: Wight pack //:: Wraith rift if (sCamp == "wraith_rift") { //:: Set Number of Placeables int nPlcNum = 2 + d4(1); SetLocalInt(oCamp, "CampNumP", nPlcNum); //:: Set Number of Creatures int nSpawnNum = 2 + nDifficulty + d3(3); SetLocalInt(oCamp, "CampNumC", nSpawnNum); //:: Set Radius of Camp SetLocalFloat(oCamp, "CampRadius", 1.0); // Set Creature 0 to be Trigger // Script 00 : Kill him and the Camp Despawns // SetLocalString(oCamp, "CampTrigger", "C0"); // SetLocalInt(oCamp, "CampTriggerScript", 0); //:: Set Placeable 0 to be Camp Center SetLocalString(oCamp, "CampCenter", "P0"); //:: Set Placeable 0 and Spawn Flags //:: First Placeable always Spawns at Center of Camp //:: If CampCenter Is Not Set SetLocalString(oCamp, "CampP0", "wraith_rift001"); SetLocalString(oCamp, "CampP0_Flags", "SP_SF"); // Set Placeable 1 and Spawn Flags SetLocalString(oCamp, "CampP1", "plc_magicpurple"); SetLocalString(oCamp, "CampP1_Flags", "SP_PL0"); // Set Placeable 2 and Spawn Flags SetLocalString(oCamp, "CampP2", "plc_magicpurple"); SetLocalString(oCamp, "CampP2_Flags", "SP_PL0"); // Set Placeable 3 and Spawn Flags SetLocalString(oCamp, "CampP3", "plc_magicpurple"); SetLocalString(oCamp, "CampP3_Flags", "SP_PL0"); // Set Placeable 4 and Spawn Flags SetLocalString(oCamp, "CampP4", "plc_magicpurple"); SetLocalString(oCamp, "CampP4_Flags", "SP_PL0"); // Set Placeable 5 and Spawn Flags SetLocalString(oCamp, "CampP5", "plc_magicpurple"); SetLocalString(oCamp, "CampP5_Flags", "SP_PL0"); // Set Creature 0 and Spawn Flags SetLocalString(oCamp, "CampC0", "grp_wraith"); SetLocalString(oCamp, "CampC0_Flags", "SP_RW_SG"); // Set Creature 1 and Spawn Flags SetLocalString(oCamp, "CampC1", "grp_wraith"); SetLocalString(oCamp, "CampC1_Flags", "SP_SF_SG"); // Set Creature 2 and Spawn Flags SetLocalString(oCamp, "CampC2", "grp_wraith"); SetLocalString(oCamp, "CampC2_Flags", "SP_SF_SG"); // Set Creature 3 and Spawn Flags SetLocalString(oCamp, "CampC3", "grp_wraith"); SetLocalString(oCamp, "CampC3_Flags", "SP_SF_SG"); // Set Creature 4 and Spawn Flags SetLocalString(oCamp, "CampC4", "grp_wraith"); SetLocalString(oCamp, "CampC4_Flags", "SP_RW_SG"); // Set Creature 5 and Spawn Flags SetLocalString(oCamp, "CampC5", "grp_wraith"); SetLocalString(oCamp, "CampC5_Flags", "SP_SF_SG"); // Set Creature 6 and Spawn Flags SetLocalString(oCamp, "CampC6", "grp_wraith"); SetLocalString(oCamp, "CampC6_Flags", "SP_SF_SG"); // Set Creature 7 and Spawn Flags SetLocalString(oCamp, "CampC7", "grp_wraith"); SetLocalString(oCamp, "CampC7_Flags", "SP_SF_SG"); // Set Creature 8 and Spawn Flags SetLocalString(oCamp, "CampC8", "grp_wraith"); SetLocalString(oCamp, "CampC8_Flags", "SP_SF_SG"); // Set Creature 9 and Spawn Flags SetLocalString(oCamp, "CampC9", "grp_wraith"); SetLocalString(oCamp, "CampC9_Flags", "SP_SF_SG"); // Set Creature 10 and Spawn Flags SetLocalString(oCamp, "CampC10", "grp_wraith"); SetLocalString(oCamp, "CampC10_Flags", "SP_SF_SG"); } //:: Wraith rift // Example Camp // One Campfire and 4 Goblins if (sCamp == "goblincamp") { // Set Number of Placeables SetLocalInt(oCamp, "CampNumP", 2); // Set Number of Creatures SetLocalInt(oCamp, "CampNumC", 4); // Set Radius of Camp SetLocalFloat(oCamp, "CampRadius", 10.0); // Set Creature 0 to be Trigger // Script 00 : Kill him and the Camp Despawns SetLocalString(oCamp, "CampTrigger", "C0"); SetLocalInt(oCamp, "CampTriggerScript", 0); // Set Placeable 0 to be Camp Center SetLocalString(oCamp, "CampCenter", "P0"); // Set Placeable 0 and Spawn Flags // First Placeable always Spawns at Center of Camp // If CampCenter Is Not Set SetLocalString(oCamp, "CampP0", "plc_campfrwspit"); SetLocalString(oCamp, "CampP0_Flags", "SP_SF"); // Set Placeable 1 and Spawn Flags SetLocalString(oCamp, "CampP1", "plc_chest1"); SetLocalString(oCamp, "CampP1_Flags", "SP_PL3T80P30"); // Set Creature 0 and Spawn Flags SetLocalString(oCamp, "CampC0", "NW_GOBCHIEFB"); SetLocalString(oCamp, "CampC0_Flags", "SP_RW_CD60_RH30"); // Set Creature 1 and Spawn Flags SetLocalString(oCamp, "CampC1", "goblins_low"); SetLocalString(oCamp, "CampC1_Flags", "SP_SF_SG_CD60_RH"); // Set Creature 2 and Spawn Flags SetLocalString(oCamp, "CampC2", "goblins_low"); SetLocalString(oCamp, "CampC2_Flags", "SP_SF_SG_CD60_RH"); // Set Creature 3 and Spawn Flags SetLocalString(oCamp, "CampC3", "goblins_low"); SetLocalString(oCamp, "CampC3_Flags", "SP_SF_SG_CD60_RH"); } else if (sCamp == "demoncamp") { // Set Number of Placeables SetLocalInt(oCamp, "CampNumP", 2); // Set Number of Creatures SetLocalInt(oCamp, "CampNumC", 4); // Set Radius of Camp SetLocalFloat(oCamp, "CampRadius", 5.0); // Set Creature 0 to be Trigger // Script 00 : Kill him and the Camp Despawns SetLocalString(oCamp, "CampTrigger", "C0"); SetLocalInt(oCamp, "CampTriggerScript", 0); // Set Placeable 0 to be Camp Center SetLocalString(oCamp, "CampCenter", "P0"); // Set Placeable 0 and Spawn Flags // First Placeable always Spawns at Center of Camp // If CampCenter Is Not Set SetLocalString(oCamp, "CampP0", "plc_campfrwspit"); SetLocalString(oCamp, "CampP0_Flags", "SP_SF"); // Set Placeable 1 and Spawn Flags SetLocalString(oCamp, "CampP1", "plc_chest1"); SetLocalString(oCamp, "CampP1_Flags", "SP_PL3T80P30"); // Set Creature 0 and Spawn Flags SetLocalString(oCamp, "CampC0", "NW_DEMON"); SetLocalString(oCamp, "CampC0_Flags", "SP_RW"); // Set Creature 1 and Spawn Flags SetLocalString(oCamp, "CampC1", "NW_DEMON"); SetLocalString(oCamp, "CampC1_Flags", "SP_SF"); // Set Creature 2 and Spawn Flags SetLocalString(oCamp, "CampC2", "NW_DEMON"); SetLocalString(oCamp, "CampC2_Flags", "SP_SF"); // Set Creature 3 and Spawn Flags SetLocalString(oCamp, "CampC3", "NW_DEMON"); SetLocalString(oCamp, "CampC3_Flags", "SP_SF"); } // // ------------------------------------------- // }