void main()
{
object oPC = GetPCSpeaker();
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDamage(50, DAMAGE_TYPE_BLUDGEONING,DAMAGE_POWER_PLUS_FIVE), oPC);
SendMessageToPC(oPC, "You hit the solid ground with a loud thud.");
object oDrop = GetWaypointByTag("pitentrance3");

//jump the PC to the destination
AssignCommand (oPC,JumpToObject(oDrop));
}