#include "prc_class_const"

void main()
{
	object oDoor = OBJECT_SELF;
	object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);
	
	int nClass;
	
	nClass = GetLevelByClass(CLASS_TYPE_ROGUE, oPC)
			+GetLevelByClass(CLASS_TYPE_NINJA, oPC)
			+GetLevelByClass(CLASS_TYPE_BEGUILER, oPC)
			+GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC)
			+GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oPC);	
	
	if (nClass <= 14)
	{
		AssignCommand(oDoor, ActionCloseDoor(oDoor));
		SetLocked(oDoor, TRUE) ;
		SendMessageToPC(oPC, "This complex lock has detected tampering, and relocked itself.");
	}
}